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DrinkyBird (talk | contribs) (Updated with latest zandronum-history) Tag: Source edit |
DrinkyBird (talk | contribs) (Update to 230709-1914) Tag: Source edit |
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*The server can now broadcast the name of the current game mode (as defined in the GAMEMODE lump) to launchers. [DrinkyBird] | *The server can now broadcast the name of the current game mode (as defined in the GAMEMODE lump) to launchers. [DrinkyBird] | ||
*Added a segmented version of the launcher protocol, which allows splitting responses across multiple packets, avoiding network issues that arise when packets reach large sizes. [DrinkyBird] | *Added a segmented version of the launcher protocol, which allows splitting responses across multiple packets, avoiding network issues that arise when packets reach large sizes. [DrinkyBird] | ||
*Added an optional parameter to the "ignore" and "ignore_idx" CCMDs that allows servers to specify a reason for muting a client, based on Janko Knezevic's patch. [Kaminsky] | |||
*Added ACS functions that provide lump reading capabilities: "LumpOpen", "LumpReadChar", "LumpReadShort", "LumpReadInt", "LumpReadString", and "LumpSize". [TDRR] | |||
===Fixes=== | ===Fixes=== | ||
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*Fixed: local CVars defined in CVARINFO were never saved in the user's config file. [Kaminsky] | *Fixed: local CVars defined in CVARINFO were never saved in the user's config file. [Kaminsky] | ||
*Fixed: players didn't drop important items like flags, skulls, etc. when they respawned using SetPlayerClass. [Kaminsky] | *Fixed: players didn't drop important items like flags, skulls, etc. when they respawned using SetPlayerClass. [Kaminsky] | ||
*Fixed: stealth monsters didn't reveal themselves in online games when they took damage or died. [Kaminsky] | |||
*Fixed: backslashes were not being included in chat messages correctly. [Kaminsky] | |||
*Fixed: flags in CTF could be captured after the round was over. [auratoostronk] | |||
===Other changes=== | ===Other changes=== | ||
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*The output of the dumptrafficmeasure CCMD is now sorted by the bandwidth used in ascending order. This can be changed to descending order by specifying "desc" as the first parameter. [DrinkyBird] | *The output of the dumptrafficmeasure CCMD is now sorted by the bandwidth used in ascending order. This can be changed to descending order by specifying "desc" as the first parameter. [DrinkyBird] | ||
*The "logo" property in TEAMINFO, as well as a PlayerPawn's "ScoreIcon", are now usable and appear on the scoreboard. [Kaminsky] | *The "logo" property in TEAMINFO, as well as a PlayerPawn's "ScoreIcon", are now usable and appear on the scoreboard. [Kaminsky] | ||
*Clients are now informed the moment when they're (un)muted on the server, based on Janko Knezevic's patch. [Kaminsky] | |||
*Showing the player's skin sprite is now prevented if their class's current sprite is TNT1A0 (and its original sprite is also TNT1A0). [Kaminsky] | |||
==Beta builds== | ==Beta builds== |