SendNetworkString: Difference between revisions
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Tweaked example slightly
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== Examples == | == Examples == | ||
<syntaxhighlight lang="c"> | <syntaxhighlight lang="c"> | ||
Script "ClientScript" (void) CLIENTSIDE | Script "ClientScript" (void) CLIENTSIDE | ||
{ | { | ||
// Since the third argument (client) was not specified, the print will appear for all players | // Since the third argument (client) was not specified, the print will appear for all players | ||
NamedSendNetworkString("ReceiveStringOnServer", "Hello Server"); | NamedSendNetworkString("ReceiveStringOnServer", "Hello Server"); | ||
} | |||
Script "ReceiveStringOnServer" (int str) NET | |||
{ | |||
Print(s:"Received '", s:str, s:"' from a client"); | |||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[category:ACS functions]] | [[category:ACS functions]] |