SendNetworkString: Difference between revisions
Third example, as well as some tweaks
(Added a second example) Tag: Source edit |
(Third example, as well as some tweaks) Tag: Source edit |
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Line 19: | Line 19: | ||
== Examples == | == Examples == | ||
Sending a string from the client to the server: | |||
<syntaxhighlight lang="c"> | <syntaxhighlight lang="c"> | ||
Script " | Script "SendStringToServer" (void) CLIENTSIDE | ||
{ | { | ||
NamedSendNetworkString("ReceiveStringOnServer", "Hello Server"); | NamedSendNetworkString("ReceiveStringOnServer", "Hello Server"); | ||
} | } | ||
Line 28: | Line 28: | ||
Script "ReceiveStringOnServer" (int string) NET | Script "ReceiveStringOnServer" (int string) NET | ||
{ | { | ||
PrintBold(s:"Received '", s:string, s:"' from a client"); | |||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Because the server has no clue which player sent the script, we need to append that data to the string | And now the other way around (server to client): | ||
<syntaxhighlight lang="c"> | |||
Script "SendStringToClient0" (void) | |||
{ | |||
// Since the third argument (client) was specified, the string will only be sent to PlayerNumber 0 | |||
NamedSendNetworkString("ReceiveStringOnClient", "Hello Client 0", 0); | |||
} | |||
Script "ReceiveStringOnClient" (int string) CLIENTSIDE | |||
{ | |||
Print(s:"Received '", s:string, s:"' from the server"); | |||
} | |||
</syntaxhighlight> | |||
Because the server has no clue which player sent the script, we need to append that data to the string: | |||
<syntaxhighlight lang="c"> | <syntaxhighlight lang="c"> | ||
Script "ClientScript" (void) CLIENTSIDE | Script "ClientScript" (void) CLIENTSIDE |