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DrinkyBird (talk | contribs) (Documented GAMEEVENT_PLAYERLEAVESSERVER) Tag: Source edit |
DrinkyBird (talk | contribs) (Correct arguments for GAMEEVENT_PLAYERLEAVESSERVER) Tag: Source edit |
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:When a team gets a point for controlling point sector in [[Game Modes#Domination|Domination]]. The activator is always the world, <tt>arg1</tt> is the team index that occupies the sector, and <tt>arg2</tt> is a dynamic ACS string containing the name of the sector. | :When a team gets a point for controlling point sector in [[Game Modes#Domination|Domination]]. The activator is always the world, <tt>arg1</tt> is the team index that occupies the sector, and <tt>arg2</tt> is a dynamic ACS string containing the name of the sector. | ||
;{{Devfeature|3.2|alpha}} GAMEEVENT_PLAYERLEAVESSERVER 15 | ;{{Devfeature|3.2|alpha}} GAMEEVENT_PLAYERLEAVESSERVER 15 | ||
:When a player disconnects from the server (the opposite of GAMEEVENT_PLAYERCONNECT). This is not to be confused with {{Zdoomwiki|Script types#DISCONNECT|DISCONNECT scripts}} which fire when a player leaves the game, including becoming a spectator. <tt>arg1</tt> indicates the reason the player disconnected | :When a player disconnects from the server (the opposite of GAMEEVENT_PLAYERCONNECT). This is not to be confused with {{Zdoomwiki|Script types#DISCONNECT|DISCONNECT scripts}} which fire when a player leaves the game, including becoming a spectator. The activator is the world, <tt>arg1</tt> is the number of the player who disconnected, and <tt>arg2</tt> indicates the reason the player disconnected - see [[#Leave reasons|Leave reasons]] below. | ||
== Event handling== | == Event handling== | ||
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=== Leave reasons === | === Leave reasons === | ||
The argument passed to '''GAMEEVENT_PLAYERLEAVESSERVER''' indicates the reason a player disconnected from the server: | The second argument passed to '''GAMEEVENT_PLAYERLEAVESSERVER''' indicates the reason a player disconnected from the server: | ||
;LEAVEREASON_LEFT 0 | ;LEAVEREASON_LEFT 0 |