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List of mods: Difference between revisions

m
Added Universal Legs and Doom Fortress
(→‎Standalone mods: Added Tourettes Doom)
m (Added Universal Legs and Doom Fortress)
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*[https://github.com/MajorSlime/CapturePointSystems/tree/1.0.1 '''Capture Point Systems''']: A gamemode similar to that of Control Points from ''Team Fortress 2''. Capture all points to win.
*[https://github.com/MajorSlime/CapturePointSystems/tree/1.0.1 '''Capture Point Systems''']: A gamemode similar to that of Control Points from ''Team Fortress 2''. Capture all points to win.
*'''[https://zandronum.com/forum/viewtopic.php?t=694 Deathball]''': A new game mode based off of Bombing Run from ''Unreal Tournament 2004'', somewhat similar to One-Flag CTF. A ball spawns in the middle of the map, and a team has to grab it and jump into a pit inside the enemy base with it to score. After a few seconds, the ball respawns. While carrying the ball, the player can only use one weapon; one that throws the ball, so he can pass to another teammate. If the ball is out of play for some period of time, it respawns in the center.
*'''[https://zandronum.com/forum/viewtopic.php?t=694 Deathball]''': A new game mode based off of Bombing Run from ''Unreal Tournament 2004'', somewhat similar to One-Flag CTF. A ball spawns in the middle of the map, and a team has to grab it and jump into a pit inside the enemy base with it to score. After a few seconds, the ball respawns. While carrying the ball, the player can only use one weapon; one that throws the ball, so he can pass to another teammate. If the ball is out of play for some period of time, it respawns in the center.
*'''[https://www.moddb.com/mods/doom-fortress/downloads/doom-fortress-alpha-r110 Doom Fortress]''': A Team Fortress 2 based mod in Skulltag/Zandronum. Contains all 9 classes and many mechanics that make TF2 a game worth playing.
* [https://zandronum.com/forum/viewtopic.php?t=3460 '''Hell vs Marines'''] ([https://allfearthesentinel.com/zandronum/wads.php?&name=hvm TSPG]): Same as GvH but in a vanilla-ish theme, keeping the never-ending rivality of humans vs demons!
* [https://zandronum.com/forum/viewtopic.php?t=3460 '''Hell vs Marines'''] ([https://allfearthesentinel.com/zandronum/wads.php?&name=hvm TSPG]): Same as GvH but in a vanilla-ish theme, keeping the never-ending rivality of humans vs demons!
*[https://zandronum.com/forum/viewtopic.php?t=7981 '''Ghouls vs Humans''']: The main star of team-games!,dark scary ghouls vs fierce human warriors, who will win?
*[https://zandronum.com/forum/viewtopic.php?t=7981 '''Ghouls vs Humans''']: The main star of team-games!,dark scary ghouls vs fierce human warriors, who will win?
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*[https://allfearthesentinel.com/zandronum/wads.php?&name=skulltag_content-3.2-beta2.pk3 '''Skulltag Content''']: Miss the additions that made skulltag what it was? Well, your favorite extra runes, weapons, monsters, maps, bots and everything else are here in this pk3. Sometimes this pk3 is required to play some servers, but your favorite doom wad seeker might download it automatically.
*[https://allfearthesentinel.com/zandronum/wads.php?&name=skulltag_content-3.2-beta2.pk3 '''Skulltag Content''']: Miss the additions that made skulltag what it was? Well, your favorite extra runes, weapons, monsters, maps, bots and everything else are here in this pk3. Sometimes this pk3 is required to play some servers, but your favorite doom wad seeker might download it automatically.
*'''[https://zandronum.com/forum/viewtopic.php?f=58&t=10559 Universal Bump Mapping]''': Do you know those tools to generate normal maps from height maps people always feed regular colored textures to, and the result comes out super greasy and crap? Well, this is basically that, but made into an universal shader. As long as there's a dynamic light you'll see fully bump-mapped textures, with no support required from the mapset or IWAD or whatever you're playing!
*'''[https://zandronum.com/forum/viewtopic.php?f=58&t=10559 Universal Bump Mapping]''': Do you know those tools to generate normal maps from height maps people always feed regular colored textures to, and the result comes out super greasy and crap? Well, this is basically that, but made into an universal shader. As long as there's a dynamic light you'll see fully bump-mapped textures, with no support required from the mapset or IWAD or whatever you're playing!
*[https://zandronum.com/forum/viewtopic.php?f=58&t=11144 '''Universal Legs''']: Adds clientside player legs when looking down using free look.
*[https://zandronum.com/forum/viewtopic.php?f=58&t=10359 '''Universal Possesion''']: Well, as the name implies, it's like one of those possession mods where you can play as a monster... the fun thing about this one, though, is that it works with any mod, any IWAD, and any monster (except maybe some advanced ZScript ones?)! Yes, that includes even Brutal Doom, which is enough sign that it should work with practically anything you throw at it.
*[https://zandronum.com/forum/viewtopic.php?f=58&t=10359 '''Universal Possesion''']: Well, as the name implies, it's like one of those possession mods where you can play as a monster... the fun thing about this one, though, is that it works with any mod, any IWAD, and any monster (except maybe some advanced ZScript ones?)! Yes, that includes even Brutal Doom, which is enough sign that it should work with practically anything you throw at it.
*[https://forum.zdoom.org/viewtopic.php?t=65517 '''Varied Doom''']: Inspired largely by Marshmallow Doom, comes a pretty configurable universal randomizer, including the options to toggle randomization of: Weapons, Health, Armor, Bonuses, Monsters, Powerups and... Treasure?!
*[https://forum.zdoom.org/viewtopic.php?t=65517 '''Varied Doom''']: Inspired largely by Marshmallow Doom, comes a pretty configurable universal randomizer, including the options to toggle randomization of: Weapons, Health, Armor, Bonuses, Monsters, Powerups and... Treasure?!