EVENT scripts: Difference between revisions
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(Renamed GAMEEVENT_ACTOR_ARMORDAMAGED to GAMEEVENT_ACTOR_DAMAGED_PREMOD.) Tag: Source edit |
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== Event handling== | == Event handling== | ||
You are allowed to modify the results of some events by changing the result value of the EVENT script itself via {{zdoomwiki|SetResultValue}}. The event types that | You are allowed to modify the results of some events by changing the result value of the EVENT script itself via {{zdoomwiki|SetResultValue}}. The event types that currently support this are: | ||
*'''GAMEEVENT_CHAT''': setting the result value to zero prevents the chat message from being printed onto the screen. If the result value is non-zero, the chat message will be printed like normal. | *'''GAMEEVENT_CHAT''': setting the result value to zero prevents the chat message from being printed onto the screen. If the result value is non-zero, the chat message will be printed like normal. | ||
*'''GAMEEVENT_ACTOR_DAMAGED''' and '''GAMEEVENT_ACTOR_DAMAGED_PREMOD''': changing the result value affects how much damage the actor actually takes. | *'''GAMEEVENT_ACTOR_DAMAGED''' and '''GAMEEVENT_ACTOR_DAMAGED_PREMOD''': changing the result value affects how much damage the actor actually takes. |