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Compiling Zandronum with Visual Studio: Difference between revisions

clarify why feb 2010 dx sdk
(Use ZDoom's FMOD links)
(clarify why feb 2010 dx sdk)
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http://www.microsoft.com/en-us/download/details.aspx?id=10084
http://www.microsoft.com/en-us/download/details.aspx?id=10084


Version 9.28.1886
Zandronum depends on DirectDraw for software rendering on Windows, so the February 2010 SDK release is required.
Used for compiling the DirectX code within ZDoom.


== OpenGL Header Files ==
== OpenGL Header Files ==