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Points are rendered with sector fog so make sure the sector can correctly render this fog. This means the sector must have a non-sky ceiling and supported geometry. Careful with fog rendering with 3d floors. A trick to make points look like they are under the sky is to raise their actually ceiling extremely high. | Points are rendered with sector fog so make sure the sector can correctly render this fog. This means the sector must have a non-sky ceiling and supported geometry. Careful with fog rendering with 3d floors. A trick to make points look like they are under the sky is to raise their actually ceiling extremely high. | ||
[[Category:Level Development]] | |||
[[Category:Modding]] |