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DrinkyBird (talk | contribs) (Update for 3.0.1) |
DrinkyBird (talk | contribs) (Updated 3.1 changelog) |
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* The server can now broadcast the MD5 hashes of loaded PWADs to launchers. [Sean] | * The server can now broadcast the MD5 hashes of loaded PWADs to launchers. [Sean] | ||
* Added new console commands "demo_ticsplayed" to show the current position in demo playback and "demo_skipto" to skip to such a position. | * Added new console commands "demo_ticsplayed" to show the current position in demo playback and "demo_skipto" to skip to such a position. | ||
* Added new console variable "sv_nodoorclose" to prevent manual door closing, in order to prevent large numbers of players from blocking a door by continuously opening and closing it. [DoomJoshuaBoy] | |||
* Fixed: Bots tries to jump to reach item when sv_nojump is true. [sleep] | |||
* Fixed: ACS function SetSkyScrollSpeed didn't work online. [Edward-san] | * Fixed: ACS function SetSkyScrollSpeed didn't work online. [Edward-san] | ||
* Fixed: color codes in callvote reasons weren't terminated properly. [Dusk] | * Fixed: color codes in callvote reasons weren't terminated properly. [Dusk] | ||
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* Fixed an ACS related server and client crash. [Torr Samaho] | * Fixed an ACS related server and client crash. [Torr Samaho] | ||
* Fixed: loading from a savegame lost the extra player statuses, like the spread rune mode. [Edward-san] | * Fixed: loading from a savegame lost the extra player statuses, like the spread rune mode. [Edward-san] | ||
* Fixed: Bots DH_ARRAYSET implementation is wrong. [sleep] | |||
* Fixed jittery model interpolation, partly based on dpJudas's fix for GZDoom. [StrikerMan780] | |||
* Fixed an integer overflow crash related to decals. [eagle, Torr Samaho] | |||
* sv_forcegldefaults renamed to sv_forcevideodefaults. The old name still exists for compatibility. [Dusk] | * sv_forcegldefaults renamed to sv_forcevideodefaults. The old name still exists for compatibility. [Dusk] | ||
* r_3dfloors is now forced to be true when sv_forcevideodefaults is true. [Dusk] | * r_3dfloors is now forced to be true when sv_forcevideodefaults is true. [Dusk] |