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EVENT scripts: Difference between revisions

m
Replaced "3.1 only" with "Zandronum 3.1 only".
(Updated information about ACS EVENT scripts, including the new GAMEEVENT_CHAT type available in Zandronum 3.1.)
m (Replaced "3.1 only" with "Zandronum 3.1 only".)
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:Player receives a medal. The activator is the player who recieves the medal and <tt>arg1</tt> is the string containing the name of the medal.
:Player receives a medal. The activator is the player who recieves the medal and <tt>arg1</tt> is the string containing the name of the medal.
;GAMEEVENT_CAPTURES 2
;GAMEEVENT_CAPTURES 2
:Player captures the flag/skull. The activator is the capturing player and <tt>arg1</tt> is the player who assisted. If nobody assisted the capture, -1 is supplied instead. In 3.1, <tt>arg2</tt> returns the number of points earned.
:Player captures the flag/skull. The activator is the capturing player and <tt>arg1</tt> is the player who assisted. If nobody assisted the capture, -1 is supplied instead. In Zandronum 3.1, <tt>arg2</tt> returns the number of points earned.
;GAMEEVENT_TOUCHES 3
;GAMEEVENT_TOUCHES 3
:Player touches the flag/skull. The activator is the player who touched the team item and <tt>arg1</tt> is the team index of the team whose flag/skull was touched.
:Player touches the flag/skull. The activator is the player who touched the team item and <tt>arg1</tt> is the team index of the team whose flag/skull was touched.
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;GAMEEVENT_ROUND_ABORTED 7
;GAMEEVENT_ROUND_ABORTED 7
:If the round is aborted (e.g. in duel where one of the combatants leaves the game).
:If the round is aborted (e.g. in duel where one of the combatants leaves the game).
;GAMEEVENT_CHAT 8 (<font color="darkblue">3.1</font> <font color="red">only</font>)
;GAMEEVENT_CHAT 8 (<font color="darkblue">Zandronum 3.1</font> <font color="red">only</font>)
:When a chat message is sent. The activator is always the world, <tt>arg1</tt> is the number of the player who sent the message (if the server sent the message, -1 is passed instead), and <tt>arg2</tt> is set to 0 if it was a global chat message or 1 if it was a team chat message.
:When a chat message is sent. The activator is always the world, <tt>arg1</tt> is the number of the player who sent the message (if the server sent the message, -1 is passed instead), and <tt>arg2</tt> is set to 0 if it was a global chat message or 1 if it was a team chat message.


[[Category:Level Development]]
[[Category:Level Development]]
[[Category:ACS Functions]]
[[Category:ACS Functions]]