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DrinkyBird (talk | contribs) (Created page with "Server admins often need to manage their servers, but launching Zandronum is slow and inconvenient. The ''RCON protocol'' allows us to make tools that connect to servers quick...") |
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Messages that the server sends to the client always begin with one of the following bytes: | Messages that the server sends to the client always begin with one of the following bytes: | ||
< | <syntaxhighlight lang="cpp" line="1" > | ||
enum | enum | ||
{ | { | ||
SVRC_OLDPROTOCOL = 32, //This set of enumerations starts at 32, increments by one | |||
SVRC_BANNED, | |||
SVRC_SALT, | |||
SVRC_LOGGEDIN, | |||
SVRC_INVALIDPASSWORD, | |||
SVRC_MESSAGE, | |||
SVRC_UPDATE, | |||
SVRC_TABCOMPLETE, | |||
SVRC_TOOMANYTABCOMPLETES, | |||
}; | }; | ||
</ | </syntaxhighlight> | ||
Messages that the client sends to the server always begin with one of the following bytes: | Messages that the client sends to the server always begin with one of the following bytes: | ||
< | <syntaxhighlight lang="cpp" line="1" > | ||
enum | enum | ||
{ | { | ||
CLRC_BEGINCONNECTION = 52, // Also increments by one | |||
CLRC_PASSWORD, | |||
CLRC_COMMAND, | |||
CLRC_PONG, | |||
CLRC_DISCONNECT, | |||
CLRC_TABCOMPLETE, | |||
}; | }; | ||
</ | </syntaxhighlight> | ||
Also, when the server sends SVRC_UPDATE, it's immediately followed by another byte: | Also, when the server sends SVRC_UPDATE, it's immediately followed by another byte: | ||
< | <syntaxhighlight lang="cpp" line="1" > | ||
enum | enum | ||
{ | { | ||
SVRCU_PLAYERDATA = 0, | |||
SVRCU_ADMINCOUNT, | |||
SVRCU_MAP, | |||
}; | }; | ||
</ | </syntaxhighlight> | ||
== Connecting to a server == | == Connecting to a server == |