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DrinkyBird (talk | contribs) m (Remove a word I mistakenly copied) |
DrinkyBird (talk | contribs) (Update 3.1 changelist) |
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==== 3.1 ==== | ==== 3.1 ==== | ||
* Added a new server administration menu, from which server settings can be changed without needing to use the console. The menu will ask for the RCON password if necessary. Gameplay and compatibility settings are now grayed out unless the user has RCON access and work online properly. Added various Zandronum-specific gameplay settings to the menu. [Dusk] | * Added a new server administration menu, from which server settings can be changed without needing to use the console. The menu will ask for the RCON password if necessary. Gameplay and compatibility settings are now grayed out unless the user has RCON access and work online properly. Added various Zandronum-specific gameplay settings to the menu. [Dusk] | ||
* Added a new chat mode that lets players send private messages to each other. The sender can either pass the player's name with "sayto" or a player's number with "sayto_idx". Alternatively, players can send private messages to the server by passing "server" as a name. [Kaminsky] | * Added a new chat mode that lets players send private messages to each other. The sender can either pass the player's name with "sayto" or a player's number with "sayto_idx". Alternatively, players can send private messages to the server by passing "server" as a name. [Kaminsky] | ||
* Added the CVar "sv_smoothplayers" to improve the movement of lagging players. [Kaminsky] | * Added the CVar "sv_smoothplayers" to improve the movement of lagging players. [Kaminsky] | ||
* "stat nettraffic" now also shows information on the number of many missing packets the client requests from the servers. [Torr Samaho] | * "stat nettraffic" now also shows information on the number of many missing packets the client requests from the servers. [Torr Samaho] | ||
* The server can now broadcast the MD5 hashes of loaded PWADs to launchers. [Sean] | * The server can now broadcast the MD5 hashes of loaded PWADs to launchers. [Sean] | ||
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* Added the EVENT script type GAMEEVENT_ACTOR_SPAWNED and GAMEVENT_ACTOR_DAMAGED, which are triggered just before an actor's first tic and when an actor takes damage. Note that for performance reasons, these events are disabled by default so modders have to enable them by themselves. [Kaminsky] | * Added the EVENT script type GAMEEVENT_ACTOR_SPAWNED and GAMEVENT_ACTOR_DAMAGED, which are triggered just before an actor's first tic and when an actor takes damage. Note that for performance reasons, these events are disabled by default so modders have to enable them by themselves. [Kaminsky] | ||
* Added DMFlags: "sv_shootthroughallies" and "sv_dontpushallies", so a player's attacks can pass through and not push their allies. [Kaminsky] | * Added DMFlags: "sv_shootthroughallies" and "sv_dontpushallies", so a player's attacks can pass through and not push their allies. [Kaminsky] | ||
* Added packet loss mitigation, which the client can control using the CVar "cl_backupcommands". [Kaminsky] | |||
* Added the server CVAR "sv_country", which allows servers to present their country to launchers. [Sean] | |||
* Fixed: Bots tries to jump to reach item when sv_nojump is true. [sleep] | * Fixed: Bots tries to jump to reach item when sv_nojump is true. [sleep] | ||
* Fixed: ACS function SetSkyScrollSpeed didn't work online. [Edward-san] | * Fixed: ACS function SetSkyScrollSpeed didn't work online. [Edward-san] |