Jump to content

Console variables: Difference between revisions

m
Added information about "cl_backupcommands".
(changed descriptions of cl_unlagged and cl_ticsperupdate to be more accurate)
m (Added information about "cl_backupcommands".)
Line 93: Line 93:
CL_AlwaysPlayFragsLeft True
CL_AlwaysPlayFragsLeft True
|When true, the announcer will repeat how many frags are left in a competitive game mode.  Such occasions for this settings being, both opponents are three frags before reaching the FragLimit.  Additionally, if the winning player suicides or losses a frag during the game, the announced frags left will be stated again.
|When true, the announcer will repeat how many frags are left in a competitive game mode.  Such occasions for this settings being, both opponents are three frags before reaching the FragLimit.  Additionally, if the winning player suicides or losses a frag during the game, the announced frags left will be stated again.
|-
|CL_BackupCommands
CL_BackupCommands 0
|Specifies how many backup copies of old move or weapon select commands (up to three) the client will send to the server per tic. This is useful if the client is suffering from noticeable packet loss, but due to the increased outbound net traffic, it's recommended that it only be enabled in those cases.
|-
|-
|CL_CapFPS
|CL_CapFPS