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m (Added FORCEALLYCOLLISION.) |
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=== (In)Abilities === | === (In)Abilities === | ||
* <code>'''FORCEALLYCOLLISION'''</code> | * <code>'''FORCEALLYCOLLISION'''</code> | ||
:A projectile or puff fired by an actor will always collide and push their teammates, even if [[DMFlags#ZaDMFlags|sv_shootthroughallies]] or [[DMFlags#ZaDMFlags|sv_dontpushallies]] are enabled. | :A projectile or puff fired by an actor will always collide and push their teammates, even if [[DMFlags#ZaDMFlags|sv_shootthroughallies]] or [[DMFlags#ZaDMFlags|sv_dontpushallies]] are enabled. | ||
* <code>'''USESPAWNEVENTSCRIPT'''</code> | * <code>'''USESPAWNEVENTSCRIPT'''</code> | ||
:Actors with this flag will trigger GAMEEVENT_ACTOR_SPAWNED just before their first tic. | :Actors with this flag will trigger GAMEEVENT_ACTOR_SPAWNED just before their first tic. | ||
* <code>'''NOSPAWNEVENTSCRIPT'''</code> | * <code>'''NOSPAWNEVENTSCRIPT'''</code> | ||
:Actors with this flag will never trigger GAMEEVENT_ACTOR_SPAWNED, even if ForceSpawnEventScripts is enabled in the [https://zdoom.org/wiki/GameInfo_definition GameInfo Definition]. | :Actors with this flag will never trigger GAMEEVENT_ACTOR_SPAWNED, even if ForceSpawnEventScripts is enabled in the [https://zdoom.org/wiki/GameInfo_definition GameInfo Definition]. | ||
* <code>'''USEDAMAGEEVENTSCRIPT'''</code> | * <code>'''USEDAMAGEEVENTSCRIPT'''</code> | ||
:Actors with this flag will trigger GAMEEVENT_ACTOR_DAMAGED just before they're about to take damage. | :Actors with this flag will trigger GAMEEVENT_ACTOR_DAMAGED just before they're about to take damage. | ||
* <code>'''NODAMAGEEVENTSCRIPT'''</code> | * <code>'''NODAMAGEEVENTSCRIPT'''</code> | ||
:Actors with this flag will never trigger GAMEEVENT_ACTOR_DAMAGED, even if ForceDamageEventScripts is enabled in the [https://zdoom.org/wiki/GameInfo_definition GameInfo Definition]. | :Actors with this flag will never trigger GAMEEVENT_ACTOR_DAMAGED, even if ForceDamageEventScripts is enabled in the [https://zdoom.org/wiki/GameInfo_definition GameInfo Definition]. | ||