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DECORATE: Difference between revisions

125 bytes removed ,  12 December 2021
3.1 is released, so Devfeature templates have been removed
m (Added FORCEALLYCOLLISION.)
(3.1 is released, so Devfeature templates have been removed)
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=== (In)Abilities ===
=== (In)Abilities ===
* <code>'''FORCEALLYCOLLISION'''</code> {{Devfeature|3.1|alpha}}
* <code>'''FORCEALLYCOLLISION'''</code>
:A projectile or puff fired by an actor will always collide and push their teammates, even if [[DMFlags#ZaDMFlags|sv_shootthroughallies]] or [[DMFlags#ZaDMFlags|sv_dontpushallies]] are enabled.
:A projectile or puff fired by an actor will always collide and push their teammates, even if [[DMFlags#ZaDMFlags|sv_shootthroughallies]] or [[DMFlags#ZaDMFlags|sv_dontpushallies]] are enabled.
* <code>'''USESPAWNEVENTSCRIPT'''</code> {{Devfeature|3.1|alpha}}
* <code>'''USESPAWNEVENTSCRIPT'''</code>
:Actors with this flag will trigger GAMEEVENT_ACTOR_SPAWNED just before their first tic.
:Actors with this flag will trigger GAMEEVENT_ACTOR_SPAWNED just before their first tic.
* <code>'''NOSPAWNEVENTSCRIPT'''</code> {{Devfeature|3.1|alpha}}
* <code>'''NOSPAWNEVENTSCRIPT'''</code>
:Actors with this flag will never trigger GAMEEVENT_ACTOR_SPAWNED, even if ForceSpawnEventScripts is enabled in the [https://zdoom.org/wiki/GameInfo_definition GameInfo Definition].
:Actors with this flag will never trigger GAMEEVENT_ACTOR_SPAWNED, even if ForceSpawnEventScripts is enabled in the [https://zdoom.org/wiki/GameInfo_definition GameInfo Definition].
* <code>'''USEDAMAGEEVENTSCRIPT'''</code> {{Devfeature|3.1|alpha}}
* <code>'''USEDAMAGEEVENTSCRIPT'''</code>
:Actors with this flag will trigger GAMEEVENT_ACTOR_DAMAGED just before they're about to take damage.
:Actors with this flag will trigger GAMEEVENT_ACTOR_DAMAGED just before they're about to take damage.
* <code>'''NODAMAGEEVENTSCRIPT'''</code> {{Devfeature|3.1|alpha}}
* <code>'''NODAMAGEEVENTSCRIPT'''</code>
:Actors with this flag will never trigger GAMEEVENT_ACTOR_DAMAGED, even if ForceDamageEventScripts is enabled in the [https://zdoom.org/wiki/GameInfo_definition GameInfo Definition].
:Actors with this flag will never trigger GAMEEVENT_ACTOR_DAMAGED, even if ForceDamageEventScripts is enabled in the [https://zdoom.org/wiki/GameInfo_definition GameInfo Definition].