Jump to content

DMFlags: Difference between revisions

1,600 bytes removed ,  16 December 2021
no edit summary
No edit summary
No edit summary
Line 555: Line 555:
|  65536
|  65536
|  Monsters will be able to see the player even if the player has a partial invisibility sphere.
|  Monsters will be able to see the player even if the player has a partial invisibility sphere.
|-
| Plasma bump bug
|  Compat_PlasmaBump
|  262144
|  Allows players to pick up items on the other side of solid walls by running into the wall at a specific angle. This flag should only be used for old vanilla Doom maps that really need it; it can have serious side effects on bridges and scrolling floors!
|-
| Allow instant respawn
|  Compat_InstantRespawn
|  524288
|  Allows players to respawn instantly after being killed by holding down the "use" key when being hit.
|-
| Disable taunts
|  Compat_DisableTaunts
|  1048576
|  Prevents players from using the "taunt" command.
|-
| Original sound curve
|  Compat_OriginalSoundCurve
|  2097152
|  Enabling this uses the original Doom sound curve, which causes sounds to fade away at a shorter distance. When disabled, the Hexen sound curve is used instead, which allows players to hear sounds louder, farther away than usual.
|-
| Use old intermission screens/music
|  Compat_OldIntermission
|  4194304
|  Use doom2.exe's original intermission screens/music.
|-
| Disable stealth monsters
|  Compat_DisableStealthMonsters
|  8388608
|  Disable stealth monsters, since doom2.exe didn't have them.
|-
| old radius damage
|  Compat_OldRadiusDmg
|  16777216
|  If this is enabled, the original Doom radius damage code is used, i.e. explosions have infinite vertical range.
|-
| Disable crosshair
|  Compat_NoCrossHair
|  33554432
|  Players will not be able to use crosshair.
|-
| Old weapon switch
|  Compat_OldWeaponSwitch
|  67108864
|  Players will be forced to switch weapons every time they pick up a new weapon.
|-
|-
| Silent instant floors
| Silent instant floors