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| | 65536 | | | 65536 |
| | Monsters will be able to see the player even if the player has a partial invisibility sphere. | | | Monsters will be able to see the player even if the player has a partial invisibility sphere. |
| |-
| |
| | Plasma bump bug
| |
| | Compat_PlasmaBump
| |
| | 262144
| |
| | Allows players to pick up items on the other side of solid walls by running into the wall at a specific angle. This flag should only be used for old vanilla Doom maps that really need it; it can have serious side effects on bridges and scrolling floors!
| |
| |-
| |
| | Allow instant respawn
| |
| | Compat_InstantRespawn
| |
| | 524288
| |
| | Allows players to respawn instantly after being killed by holding down the "use" key when being hit.
| |
| |-
| |
| | Disable taunts
| |
| | Compat_DisableTaunts
| |
| | 1048576
| |
| | Prevents players from using the "taunt" command.
| |
| |-
| |
| | Original sound curve
| |
| | Compat_OriginalSoundCurve
| |
| | 2097152
| |
| | Enabling this uses the original Doom sound curve, which causes sounds to fade away at a shorter distance. When disabled, the Hexen sound curve is used instead, which allows players to hear sounds louder, farther away than usual.
| |
| |-
| |
| | Use old intermission screens/music
| |
| | Compat_OldIntermission
| |
| | 4194304
| |
| | Use doom2.exe's original intermission screens/music.
| |
| |-
| |
| | Disable stealth monsters
| |
| | Compat_DisableStealthMonsters
| |
| | 8388608
| |
| | Disable stealth monsters, since doom2.exe didn't have them.
| |
| |-
| |
| | old radius damage
| |
| | Compat_OldRadiusDmg
| |
| | 16777216
| |
| | If this is enabled, the original Doom radius damage code is used, i.e. explosions have infinite vertical range.
| |
| |-
| |
| | Disable crosshair
| |
| | Compat_NoCrossHair
| |
| | 33554432
| |
| | Players will not be able to use crosshair.
| |
| |-
| |
| | Old weapon switch
| |
| | Compat_OldWeaponSwitch
| |
| | 67108864
| |
| | Players will be forced to switch weapons every time they pick up a new weapon.
| |
| |- | | |- |
| | Silent instant floors | | | Silent instant floors |