SetGameModeLimit: Difference between revisions
(Added page for SetGameModeLimit.) |
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int '''SetGameModeLimit''' (int ''limit'', int ''value'') | int '''SetGameModeLimit''' (int ''limit'', int ''value'') | ||
==Usage== | ==Usage== |
Revision as of 20:32, 12 December 2021
This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports. |
int SetGameModeLimit (int limit, int value)
Usage
Changes the value of the corresponding limit CVar to value. The limit can be one of the following:
- GAMELIMIT_FRAGS = 0
- GAMELIMIT_TIME = 1
- GAMELIMIT_POINTS = 2
- GAMELIMIT_DUELS = 3
- GAMELIMIT_WINS = 4
- GAMELIMIT_WAVES = 5
Because timelimit is a float CVar, the value for GAMELIMIT_TIME must be entered as a fixed-point number. All other types accept basic integers.