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| Players that were already in teams before the map change will continue to be on the same team on the next map. | | Players that were already in teams before the map change will continue to be on the same team on the next map. | ||
|- | |- | ||
| Force | | Force Video defaults | ||
| | | SV_ForceVideoDefaults | ||
| 256 | | 256 | ||
| If this is enabled, some default OpenGL rendering options are enforced, i.e. clients render as if gl_lightmode == 3, gl_light_ambient == 20.0, and gl_fogmode == 1. Users can not change the light/brightness (excluding Gamma) in OpenGL once this is enabled. | | If this is enabled, some default OpenGL rendering options are enforced, i.e. clients render as if gl_lightmode == 3, gl_light_ambient == 20.0, and gl_fogmode == 1. Users can not change the light/brightness (excluding Gamma) in OpenGL once this is enabled. |