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| 4096 | | 4096 | ||
| Players respawn at the same location they were killed at. | | Players respawn at the same location they were killed at. | ||
|- | |- | ||
| Keep frags | | Keep frags | ||
| SV_KeepFrags | | SV_KeepFrags | ||
| | | 8192 | ||
| The clients frags are never reset when advancing to the next map. | | The clients frags are never reset when advancing to the next map. | ||
|- | |- | ||
| No respawning | | No respawning | ||
| SV_NoRespawn | | SV_NoRespawn | ||
| | | 16384 | ||
| Players can not respawn once killed or fragged. | | Players can not respawn once killed or fragged. | ||
|- | |- | ||
| Lose frag when fragged | | Lose frag when fragged | ||
| SV_LoseFrag | | SV_LoseFrag | ||
| | | 32768 | ||
| When fragged, the player will lose a frag point. | | When fragged, the player will lose a frag point. | ||
|- | |- | ||
| Infinite inventory | | Infinite inventory | ||
| SV_InfiniteInventory | | SV_InfiniteInventory | ||
| | | 65536 | ||
| When true, using an inventory item will not expend it. | | When true, using an inventory item will not expend it. | ||
|- | |- | ||
| Kill all monsters (In Cooperative) | | Kill all monsters (In Cooperative) | ||
| SV_KillAllMonsters | | SV_KillAllMonsters | ||
| | | 131072 | ||
| All monsters must be killed before advancing into the next map. | | All monsters must be killed before advancing into the next map. | ||
|- | |- | ||
| Disallow automap | | Disallow automap | ||
| SV_NoAutomap | | SV_NoAutomap | ||
| | | 262144 | ||
| Disallow players to utilize the Automap. | | Disallow players to utilize the Automap. | ||
|- | |- | ||
| Disallow allies on automap | | Disallow allies on automap | ||
| SV_NoAutomapAllies | | SV_NoAutomapAllies | ||
| | | 524288 | ||
| Disallow players to see allies on the Automap. | | Disallow players to see allies on the Automap. | ||
|- | |- | ||
| Disallow spying | | Disallow spying | ||
| SV_DisallowSpying | | SV_DisallowSpying | ||
| | | 1048576 | ||
| Disallow players from spying other players. | | Disallow players from spying other players. | ||
|- | |- | ||
| Chasecam | | Chasecam | ||
| SV_Chasecam | | SV_Chasecam | ||
| | | 2097152 | ||
| Allow the players to utilize the chasecam feature. | | Allow the players to utilize the chasecam feature. | ||
|- | |- | ||
| Disallow suicide | | Disallow suicide | ||
| SV_DisallowSuicide | | SV_DisallowSuicide | ||
| | | 4194304 | ||
| Disallow the players to use the 'kill' CCMD. | | Disallow the players to use the 'kill' CCMD. | ||
|- | |- | ||
| Disallow autoaim | | Disallow autoaim | ||
| SV_NoAutoaim | | SV_NoAutoaim | ||
| | | 8388608 | ||
| Disallow the clients to utilize Autoaim regardless of the players settings. | | Disallow the clients to utilize Autoaim regardless of the players settings. | ||
<!-- Okay, for the last time, AUTOAIM IS NOT A CHEAT! GET OVER IT ALREADY! [NG] --> | <!-- Okay, for the last time, AUTOAIM IS NOT A CHEAT! GET OVER IT ALREADY! [NG] --> | ||
|- | |||
| Check ammo for weapon switch | |||
| SV_DontCheckAmmo | |||
| 16777216 | |||
| Chooses whether having ammunition in your inventory is needed to be able to switch to a weapon. | |||
|- | |||
| Killing Romero kills all his spawns | |||
| SV_KillBossMonst | |||
| 33554432 | |||
| This option makes it so the death of the BossBrain kills all monsters created by the BossEye before ending the level, allowing a 100% kill tally on the intermission screen. | |||
|- | |||
| Count monsters in end level sectors | |||
| SV_NoCountEndMonst | |||
| 67108864 | |||
| This option makes monsters placed in sectors with the dDamage_End type (as used in Doom E1M8) not count towards the total. | |||
|} | |} | ||