Cooperative WADs: Difference between revisions
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This list is broken-up into three sections depending on the contents of each WAD to give you an idea on whether it can be run with a partial conversion, total conversion, or if it must be strictly vanilla to play. | This list is broken-up into three sections depending on the contents of each WAD to give you an idea on whether it can be run with a partial conversion, total conversion, or if it must be strictly vanilla to play. | ||
#''' | #'''Map-Only WADs''' which do not replace any monsters or textures and are safe to use with partial and total conversions. | ||
#''' | #'''Map & Textures WADs''' which may change the vanilla doom textures and or add completely new textures to the game. These WADs generally will conflict with a HiDef texture mod, but monster, decoration, and weapon replacer mods will be safe to run with these. | ||
#'''Partial & Total Conversion WADs''' which add or change textures along with decorations, monsters, or weapons, making them incompatible with other partial and total conversions due to conflicts with multiple mods overwriting the same actor in the code. There are some WADs that change the Cyberdemon, for example, adding A_KEENDIE to its death state, which one or more maps may depend on to open or lower a door to the exit after every Cyberdemon has died to complete the level. So any partial or total conversion that you attempt to run alongside will conflict and break the map if it overwrites the Cyberdemon monster as well. | #'''Partial & Total Conversion WADs''' which add or change textures along with decorations, monsters, or weapons, making them incompatible with other partial and total conversions due to conflicts with multiple mods overwriting the same actor in the code. There are some WADs that change the Cyberdemon, for example, adding A_KEENDIE to its death state, which one or more maps may depend on to open or lower a door to the exit after every Cyberdemon has died to complete the level. So any partial or total conversion that you attempt to run alongside will conflict and break the map if it overwrites the Cyberdemon monster as well. | ||
== | ==Map-Only WADs== | ||
*[https://www.doomworld.com/idgames/levels/doom/0-9/01fava Fava Beans] <code>doom.wad + fava.wad</code> | *[https://www.doomworld.com/idgames/levels/doom/0-9/01fava Fava Beans] <code>doom.wad + fava.wad</code> | ||
*[https://www.doomworld.com/idgames/levels/doom/a-c/crusades Crusades] <code>doom.wad + crusades.wad</code> | *[https://www.doomworld.com/idgames/levels/doom/a-c/crusades Crusades] <code>doom.wad + crusades.wad</code> | ||
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*[https://www.doomworld.com/idgames/levels/doom/s-u/udtwid Ultimate Doom The Way ID Did] <code>doom.wad + udtwid.wad</code> | *[https://www.doomworld.com/idgames/levels/doom/s-u/udtwid Ultimate Doom The Way ID Did] <code>doom.wad + udtwid.wad</code> | ||
== | ==Map & Textures WADs == | ||
*[https://www.doomworld.com/idgames/themes/mm/mm2 Memento Mori 2] <code>doom2.wad + mm2.wad + mm2mus.wad(optional music)</code> | |||
*[https://store.steampowered.com/app/2300/DOOM_II/ The Plutonia Experiment] <code>plutonia.wad(free DLC for Doom 2 on Steam)</code> | |||
*[https://store.steampowered.com/app/2300/DOOM_II/ TNT: Evilution] <code>tnt.wad(free DLC for Doom 2 on Steam)</code> | |||
*[https://www.doomworld.com/idgames/levels/doom2/megawads/dmonfear Demonfear] <code>doom2.wad + dmonfear.wad</code> | |||
*[https://www.doomworld.com/idgames/levels/doom2/megawads/darken2 The Darkening Episode 2] <code>doom2.wad + darken2.wad</code> | |||
*[https://www.doomworld.com/idgames/levels/doom2/megawads/av Alien Vendetta] <code>doom2.wad + av.wad</code> | |||
*[https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dark7 Dark 7] <code>doom2.wad + dark7.wad</code> | |||
*[https://www.doomworld.com/idgames/levels/doom2/megawads/scythe Scythe] <code>doom2.wad + scythe.wad</code> | |||
*[https://www.doomworld.com/idgames/levels/doom2/megawads/d2reload Doom 2 Reloaded] <code>doom2.wad + d2reload.wad</code> | |||
*[https://www.doomworld.com/idgames/levels/doom2/megawads/pl2 Plutonia 2] <code>plutonia.wad + pl2.wad</code> | |||
*[https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/prcp Plutonia: Revisited Community Project] <code>plutonia.wad + prcp.wad</code> | |||
*[https://www.doomworld.com/idgames/levels/doom2/megawads/btsx_e1 Back to Saturn X Episode 1] <code>doom2.wad + btsx_e1a.wad + btsx_e1b.wad</code> | |||
*[https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/hellbnd Hellbound] <code>doom2.wad + hellbnd.wad</code> | |||
*[https://www.doomworld.com/idgames/levels/doom/Ports/megawads/neis No End In Sight] <code>doom.wad + neis.wad</code> | |||
*[https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/cydonia Cydonia] <code>plutonia.wad + cydonia.wad</code> | |||
==Partial & Total Conversions== | ==Partial & Total Conversions== | ||
*[https://www.moddb.com/mods/aliens-tc/downloads/aliens-tc-2017-v-13 Aliens TC 2017] <code>doom.wad + aliens_(tc)_2017_v1.3.pk3</code> <small>Total conversion</small> | |||
*[https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dark7mpk Dark 7 Mission Pack] <code>doom2.wad + dark7mpk.wad</code> <small>Maps, textures, and decorations</small> | |||
*[https://www.doomworld.com/idgames/levels/doom2/p-r/ruinbros The Brotherhood of Ruin] <code>doom2.wad + ruinbros.wad</code> <small>Maps, textures, and decorations</small> | |||
*[https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dv Deus Vult] <code>doom2.wad + dv.wad</code> <small>Maps, textures, and decorations</small> | |||
*[https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/scythe2 Scythe 2] <code>doom2.wad + scythe2v2.wad</code> <small>Maps, textures, and monsters</small> | |||
*[https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dvii-1i Deus Vult 2] <code>doom2.wad + dvii-1i.wad</code> <small>Maps, textures, decorations, and monsters</small> | |||
* [https://www.doomworld.com/idgames/levels/doom/Ports/m-o/mapgame Mapgame] <code>doom.wad + mapgame.wad</code> <small>Maps, textures, decorations, and monsters</small> | |||
*[https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/jenesis Jenesis] <code>doom2.wad + jenesis.wad</code> <small>Maps, textures, and monsters</small> | |||
*[https://www.doomworld.com/idgames/levels/doom2/megawads/d2twid Doom 2 the Way ID Did] <code>doom2.wad + d2twid.wad</code> <small>Maps, textures, decorations, and monsters</small> | |||
*[https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/stardate Stardate 20X6] <code>doom2.wad + stardate20x6.wad</code> <small>Maps, textures, sprites, and dynamic lights attached to various actors</small> | |||
*[https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/swtw Swim With The Whales] <code>doom2.wad + swtw.wad</code> <small>Maps, textures, decorations, and dynamic lights attached to various actors</small> | |||
*[https://www.doomworld.com/idgames/levels/doom2/megawads/ur Unholy Realms] <code>doom2.wad + ur_final.wad</code> <small>Maps, textures, and monsters (Cyberdemon with A_KeenDie death states)</small> | |||
*[https://www.doomworld.com/idgames/levels/doom2/megawads/btsx_e2 Back to Saturn X Episode 2] <code>doom2.wad + btsx_e2.wad</code> <small>Maps, textures, and monsters</small> | |||
*[https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/gd Going Down] <code>doom2.wad + gd.wad</code> <small>Maps, textures, decorations, and monsters</small> | |||
*[https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/resurge Resurgence] <code>doom2.wad + resurge.wad</code> <small>Maps, textures, and monsters</small> | |||
*[https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/sunlust Sunlust] <code>doom2.wad + sunlust.wad</code> <small>Maps, textures, and decorations</small> | |||
*[https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/valve Valiant: Vaccinated Edition] <code>doom2.wad + valve.wad</code> <small>Maps, textures, decorations, and monsters</small> | |||
*[https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/aaliens Ancient Aliens] <code>doom2.wad + aaliens.wad</code> <small>Maps, textures, decorations, and monsters</small> | |||
*[https://www.doomworld.com/idgames/levels/doom2/megawads/tntr TNT: Revilution] <code>tnt.wad + tntr.wad</code> <small>Maps, textures, and monsters</small> | |||
*[https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/eviternity Eviternity] <code>doom2.wad + eviternity.wad</code> <small>Maps, textures, decorations, and monsters</small> | |||
*[https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/vel_aex Atmospheric Extinction] <code>doom2.wad + vel_aex.wad</code> <small>Maps, textures, and decorations</small> | |||
*[https://www.doomworld.com/idgames/levels/doom2/megawads/d2isov2 Doom 2 In Spain Only] <code>doom2.wad + d2isov2.wad</code> <small>Maps, textures, and decorations</small> | |||
* [https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/dbp37_augzen DBP37: Auger;Zenith] <code>doom2.wad + dbp37_augzen.wad</code> <small>Total Conversion</small> | |||
=Why Isn't My Favorite WAD On This List?= | = Why Isn't My Favorite WAD On This List?= | ||
The most common culprit disqualifying a WAD from this list is from lock-in traps that break the map. For example, if one or more players enter a trap room, trigger the lock-in trap, whether it be bars or a door closing and locking the players in, and then those players die while inside, leaving the rest of the team locked outside, unable to reenter the room to retrieve a key, or that critical section of the map is now blocked off preventing the remaining players from exiting the level. | The most common culprit disqualifying a WAD from this list is from lock-in traps that break the map. For example, if one or more players enter a trap room, trigger the lock-in trap, whether it be bars or a door closing and locking the players in, and then those players die while inside, leaving the rest of the team locked outside, unable to reenter the room to retrieve a key, or that critical section of the map is now blocked off preventing the remaining players from exiting the level. | ||
Many other WADs not included on this list specifically state in their descriptions that they are single-player only and may only have one player start on each map, which would cause the players to telefrag each other on map start during a coop game. The WAD author has given no thought to cooperative-play and, more than likely, the whole WAD is full of lock-in traps. | Many other WADs not included on this list specifically state in their descriptions that they are single-player only and may only have one player start on each map, which would cause the players to telefrag each other on map start during a coop game. The WAD author has given no thought to cooperative-play and, more than likely, the whole WAD is full of lock-in traps. |
Latest revision as of 01:13, 30 September 2023
Work in Progress
WADs That Qualify
This list is comprised of Cacoward winners along with runner-ups that were made with player 1-4 map starts and do not have any soft-locks that would break the map during cooperative play.
Partial and Total Conversions
- Partial conversions like simple HiDef textures, monster, decorations, or weapon replacer mods.
- Total conversions add and or change all four categories (Brutal Doom and similar mods), which significantly reduce the WADs that they can be played with. Usually only being compatible with map-only WADs that change nothing else inside the game.
This list is broken-up into three sections depending on the contents of each WAD to give you an idea on whether it can be run with a partial conversion, total conversion, or if it must be strictly vanilla to play.
- Map-Only WADs which do not replace any monsters or textures and are safe to use with partial and total conversions.
- Map & Textures WADs which may change the vanilla doom textures and or add completely new textures to the game. These WADs generally will conflict with a HiDef texture mod, but monster, decoration, and weapon replacer mods will be safe to run with these.
- Partial & Total Conversion WADs which add or change textures along with decorations, monsters, or weapons, making them incompatible with other partial and total conversions due to conflicts with multiple mods overwriting the same actor in the code. There are some WADs that change the Cyberdemon, for example, adding A_KEENDIE to its death state, which one or more maps may depend on to open or lower a door to the exit after every Cyberdemon has died to complete the level. So any partial or total conversion that you attempt to run alongside will conflict and break the map if it overwrites the Cyberdemon monster as well.
Map-Only WADs
- Fava Beans
doom.wad + fava.wad
- Crusades
doom.wad + crusades.wad
- Phobos Revisited
doom.wad + phobos-v.wad
- Vae Victus 2
doom2.wad + vv2.wad
- Wonderful Doom v1.3 (or above)
doom.wad + wd13.wad
- No Rest For The Living
doom2.wad + nerve.wad(comes with Doom 3: BFG Edition)
- Doom The Way ID Did
doom.wad + dtwid.wad + dtwidmus.wad(optional music)
- Endless Torture
doom.wad + et.wad
- The Ultimate Doom: Sigil
doom.wad + sigil_v1_21.wad
- Ultimate Doom The Way ID Did
doom.wad + udtwid.wad
Map & Textures WADs
- Memento Mori 2
doom2.wad + mm2.wad + mm2mus.wad(optional music)
- The Plutonia Experiment
plutonia.wad(free DLC for Doom 2 on Steam)
- TNT: Evilution
tnt.wad(free DLC for Doom 2 on Steam)
- Demonfear
doom2.wad + dmonfear.wad
- The Darkening Episode 2
doom2.wad + darken2.wad
- Alien Vendetta
doom2.wad + av.wad
- Dark 7
doom2.wad + dark7.wad
- Scythe
doom2.wad + scythe.wad
- Doom 2 Reloaded
doom2.wad + d2reload.wad
- Plutonia 2
plutonia.wad + pl2.wad
- Plutonia: Revisited Community Project
plutonia.wad + prcp.wad
- Back to Saturn X Episode 1
doom2.wad + btsx_e1a.wad + btsx_e1b.wad
- Hellbound
doom2.wad + hellbnd.wad
- No End In Sight
doom.wad + neis.wad
- Cydonia
plutonia.wad + cydonia.wad
Partial & Total Conversions
- Aliens TC 2017
doom.wad + aliens_(tc)_2017_v1.3.pk3
Total conversion - Dark 7 Mission Pack
doom2.wad + dark7mpk.wad
Maps, textures, and decorations - The Brotherhood of Ruin
doom2.wad + ruinbros.wad
Maps, textures, and decorations - Deus Vult
doom2.wad + dv.wad
Maps, textures, and decorations - Scythe 2
doom2.wad + scythe2v2.wad
Maps, textures, and monsters - Deus Vult 2
doom2.wad + dvii-1i.wad
Maps, textures, decorations, and monsters - Mapgame
doom.wad + mapgame.wad
Maps, textures, decorations, and monsters - Jenesis
doom2.wad + jenesis.wad
Maps, textures, and monsters - Doom 2 the Way ID Did
doom2.wad + d2twid.wad
Maps, textures, decorations, and monsters - Stardate 20X6
doom2.wad + stardate20x6.wad
Maps, textures, sprites, and dynamic lights attached to various actors - Swim With The Whales
doom2.wad + swtw.wad
Maps, textures, decorations, and dynamic lights attached to various actors - Unholy Realms
doom2.wad + ur_final.wad
Maps, textures, and monsters (Cyberdemon with A_KeenDie death states) - Back to Saturn X Episode 2
doom2.wad + btsx_e2.wad
Maps, textures, and monsters - Going Down
doom2.wad + gd.wad
Maps, textures, decorations, and monsters - Resurgence
doom2.wad + resurge.wad
Maps, textures, and monsters - Sunlust
doom2.wad + sunlust.wad
Maps, textures, and decorations - Valiant: Vaccinated Edition
doom2.wad + valve.wad
Maps, textures, decorations, and monsters - Ancient Aliens
doom2.wad + aaliens.wad
Maps, textures, decorations, and monsters - TNT: Revilution
tnt.wad + tntr.wad
Maps, textures, and monsters - Eviternity
doom2.wad + eviternity.wad
Maps, textures, decorations, and monsters - Atmospheric Extinction
doom2.wad + vel_aex.wad
Maps, textures, and decorations - Doom 2 In Spain Only
doom2.wad + d2isov2.wad
Maps, textures, and decorations - DBP37: Auger;Zenith
doom2.wad + dbp37_augzen.wad
Total Conversion
Why Isn't My Favorite WAD On This List?
The most common culprit disqualifying a WAD from this list is from lock-in traps that break the map. For example, if one or more players enter a trap room, trigger the lock-in trap, whether it be bars or a door closing and locking the players in, and then those players die while inside, leaving the rest of the team locked outside, unable to reenter the room to retrieve a key, or that critical section of the map is now blocked off preventing the remaining players from exiting the level.
Many other WADs not included on this list specifically state in their descriptions that they are single-player only and may only have one player start on each map, which would cause the players to telefrag each other on map start during a coop game. The WAD author has given no thought to cooperative-play and, more than likely, the whole WAD is full of lock-in traps.