SetCurrentGameMode: Difference between revisions
DrinkyBird (talk | contribs) (3.1 is released, so Devfeature templates have been removed) |
DrinkyBird (talk | contribs) m (caps) Tag: Source edit |
||
(One intermediate revision by the same user not shown) | |||
Line 3: | Line 3: | ||
int '''SetCurrentGameMode''' (str ''gamemode'') | int '''SetCurrentGameMode''' (str ''gamemode'') | ||
==Usage== | == Usage == | ||
Changes the current game mode, which also resets the game upon success. This requires players to reconnect to the server when it happens. | Changes the current game mode, which also resets the game upon success. This requires players to reconnect to the server when it happens. | ||
==Return | === Parameters === | ||
* ''gamemode'': For forwards-compatibility, the game mode is passed as a string and must be one of the following: | |||
** [[Game_Modes#Cooperative|Cooperative]] | |||
** [[Game_Modes#Cooperative_Survival|Survival]] | |||
** [[Game_Modes#Invasion|Invasion]] | |||
** [[Game_Modes#Deathmatch|Deathmatch]] | |||
** [[Game_Modes#Team_Deathmatch|Teamplay]] | |||
** [[Game_Modes#Duel|Duel]] | |||
** [[Game_Modes#Terminator|Terminator]] | |||
** [[Game_Modes#Last_Man_Standing|LastManStanding]] | |||
** [[Game_Modes#Team_Last_Man_Standing|TeamLMS]] | |||
** [[Game_Modes#Possession|Possession]] | |||
** [[Game_Modes#Team_Possession|TeamPossession]] | |||
** [[Game_Modes#Team_Game|TeamGame]] | |||
** [[Game_Modes#Capture_the_Flag|CTF]] | |||
** [[Game_Modes#One_Flag_Capture_the_Flag|OneFlagCTF]] | |||
** [[Game_Modes#Skull_Tag|Skulltag]] | |||
** [[Game_Modes#Domination|Domination]] | |||
=== Return value === | |||
Returns 1 if the game mode was changed, or 0 if it wasn't. There are several reasons why a game mode might not change: | Returns 1 if the game mode was changed, or 0 if it wasn't. There are several reasons why a game mode might not change: | ||
* The new game mode either doesn't exist, or is already being played. | * The new game mode either doesn't exist, or is already being played. | ||
Line 29: | Line 32: | ||
* The result sequence is currently active. Refer to [[GetGameModeState#GAMESTATE_INRESULTSEQUENCE|GetGameModeState]]. | * The result sequence is currently active. Refer to [[GetGameModeState#GAMESTATE_INRESULTSEQUENCE|GetGameModeState]]. | ||
[[category:ACS | == Examples == | ||
{{noexamples}} | |||
[[category:ACS functions]] |
Latest revision as of 00:45, 3 July 2022
This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports. |
int SetCurrentGameMode (str gamemode)
Usage
Changes the current game mode, which also resets the game upon success. This requires players to reconnect to the server when it happens.
Parameters
- gamemode: For forwards-compatibility, the game mode is passed as a string and must be one of the following:
Return value
Returns 1 if the game mode was changed, or 0 if it wasn't. There are several reasons why a game mode might not change:
- The new game mode either doesn't exist, or is already being played.
- The current level cannot support the new game mode (e.g. no team starts in a team-based game mode, no deathmatch starts in a deathmatch-based game mode, or no coop starts in a cooperative-based game mode).
- The new game mode is Duel and there's more than two players already in the game.
- The result sequence is currently active. Refer to GetGameModeState.
Examples
This article lists no examples, please add one. |