PlayerHealth: Difference between revisions
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Returns the amount of health the activator of the script has. Returns zero if the activator is world. | Returns the amount of health the activator of the script has. Returns zero if the activator is world. | ||
This is equivalent to '''{{Zdoomwiki|GetActorProperty}}''' (0, APROP_Health) | This is equivalent to <code>'''{{Zdoomwiki|GetActorProperty}}'''(0, APROP_Health)</code>. | ||
==Examples== | ==Examples== |
Revision as of 15:16, 21 August 2016
This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports. |
int PlayerHealth (void)
Usage
Returns the amount of health the activator of the script has. Returns zero if the activator is world.
This is equivalent to GetActorProperty(0, APROP_Health)
.
Examples
Script 1 (void)
{
if (PlayerHealth() > 75)
{
Print(s: "You have a lot of health!");
}
else
{
Print(s: "You might want to find a medkit!");
}
}