MAPINFO: Difference between revisions

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! <tt>ForceSpawnEventScripts = <bool></tt>
! <tt>ForceSpawnEventScripts = <bool></tt>
| Forces [[EVENT scripts]] of type <tt>GAMEEVENT_ACTOR_SPAWNED</tt> to run for all actors, except for those with the <tt>NOSPAWNEVENTSCRIPT</tt> [[DECORATE#Actor_Flags|actor flag]], actors that have either the <tt>NOBLOCKMAP</tt> (except projectiles and puffs) or <tt>NOSECTOR</tt> flags enabled, or inherit from {{Zdoomwiki|Classes:HexenArmor|HexenArmor}}.
| Forces [[EVENT scripts]] of type <tt>GAMEEVENT_ACTOR_SPAWNED</tt> to run for all actors, except for those with the <tt>NOSPAWNEVENTSCRIPT</tt> [[DECORATE#Actor_flags|actor flag]], actors that have either the <tt>NOBLOCKMAP</tt> (except projectiles and puffs) or <tt>NOSECTOR</tt> flags enabled, or inherit from {{Zdoomwiki|Classes:HexenArmor|HexenArmor}}.
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!<tt>ForceDamageEventScripts = <bool></tt>
!<tt>ForceDamageEventScripts = <bool></tt>
|Forces [[EVENT scripts]] of type <tt>GAMEEVENT_ACTOR_DAMAGED</tt> to run for all actors, except for those with the <tt>NODAMAGEEVENTSCRIPT</tt> [[DECORATE#Actor_Flags|actor flag]].
|Forces [[EVENT scripts]] of type <tt>GAMEEVENT_ACTOR_DAMAGED</tt> to run for all actors, except for those with the <tt>NODAMAGEEVENTSCRIPT</tt> [[DECORATE#Actor_flags|actor flag]].
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[[Category: Special lumps]]
[[Category: Special lumps]]

Revision as of 20:45, 27 December 2022

MAPINFO is a special lump that allows defining information about maps, and configuring other game settings. It has received a few extensions in Zandronum:

Map definition

See also: MAPINFO/Map definition
Property Description
NoBotNodes Disables the generation of nodes for Skulltag bots on this level.
Lobby

IsLobby

Marks this map as a lobby, which invokes some special behaviours when playing this map:
  • Countdowns are disabled.
  • Bots will not spawn.
  • Teams will be cleared on map start.
  • Exiting the map will not kill the player.
  • The time limit will be disabled.

GameInfo definition

See also: MAPINFO/GameInfo definition
Property Description
ForceSpawnEventScripts = <bool> Forces EVENT scripts of type GAMEEVENT_ACTOR_SPAWNED to run for all actors, except for those with the NOSPAWNEVENTSCRIPT actor flag, actors that have either the NOBLOCKMAP (except projectiles and puffs) or NOSECTOR flags enabled, or inherit from HexenArmor.
ForceDamageEventScripts = <bool> Forces EVENT scripts of type GAMEEVENT_ACTOR_DAMAGED to run for all actors, except for those with the NODAMAGEEVENTSCRIPT actor flag.