SetDeadSpectator: Difference between revisions
(Created page with "{{Template:ACSWarning}} int '''SetDeadSpectator'''(int playernumber, bool state) ==Usage== Turns a player that is alive into a dead spectator or vice versa. This function wi...") |
(Added a note about this bug: https://zandronum.com/tracker/view.php?id=2594#c17993) |
||
Line 4: | Line 4: | ||
==Usage== | ==Usage== | ||
Turns a player that is alive into a dead spectator or vice versa. This function will only effect Dead Spectators or players that are alive, not True Spectators. If sv_DeadPlayersCanKeepInventory is set, the Dead Spectator will be resurrected with the inventory he had before he died. If sv_SameSpawnSpot is set and you are using Zandronum 3.1 the Dead Spectator will be resurrected at his current location. | Turns a player that is alive into a dead spectator or vice versa. This function will only effect Dead Spectators or players that are alive, not True Spectators. If sv_DeadPlayersCanKeepInventory is set, the Dead Spectator will be resurrected with the inventory he had before he died. If sv_SameSpawnSpot is set and you are using Zandronum 3.1 the Dead Spectator will be resurrected at his current location. | ||
Note: When a player is set as spectator, they're disassociated from the corpse entirely. This means that, if called when the player is killed, it will not finish their corpse animation. A workaround for this is to remove the corpse and spawn a dummy actor in its place that just plays the same animation. | |||
==Parameters== | ==Parameters== |
Revision as of 11:41, 7 May 2021
This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports. |
int SetDeadSpectator(int playernumber, bool state)
Usage
Turns a player that is alive into a dead spectator or vice versa. This function will only effect Dead Spectators or players that are alive, not True Spectators. If sv_DeadPlayersCanKeepInventory is set, the Dead Spectator will be resurrected with the inventory he had before he died. If sv_SameSpawnSpot is set and you are using Zandronum 3.1 the Dead Spectator will be resurrected at his current location.
Note: When a player is set as spectator, they're disassociated from the corpse entirely. This means that, if called when the player is killed, it will not finish their corpse animation. A workaround for this is to remove the corpse and spawn a dummy actor in its place that just plays the same animation.
Parameters
- playernumber: Number of the player to effect
- state: The state to set on the effected player (1 DeadSpectator, 0 Alive)
Examples
This script will turn the selected player into Dead Spectator if he is alive, or resurrect him if he is a Dead Spectator.
script 29999 (int pnum)
{
if (PlayerIsSpectator(pnum) == 0) { SetDeadSpectator(pnum,1); }
else if (PlayerIsSpectator(pnum) == 2) { SetDeadSpectator(pnum,0); }
}