SetDeadSpectator: Difference between revisions
(Added a note about this bug: https://zandronum.com/tracker/view.php?id=2594#c17993) |
m (Removed the notice about player corpses not finishing their animation when the player becomes a spectator. This is no longer an issue in 3.1.) |
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==Usage== | ==Usage== | ||
Turns a player that is alive into a dead spectator or vice versa. This function will only effect Dead Spectators or players that are alive, not True Spectators. If sv_DeadPlayersCanKeepInventory is set, the Dead Spectator will be resurrected with the inventory he had before he died. | Turns a player that is alive into a dead spectator or vice versa. This function will only effect Dead Spectators or players that are alive, not True Spectators. If sv_DeadPlayersCanKeepInventory is set, the Dead Spectator will be resurrected with the inventory he had before he died. If sv_SameSpawnSpot is set, the dead spectator will be resurrected at his current location. | ||
==Parameters== | ==Parameters== |
Revision as of 17:06, 18 January 2022
This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports. |
int SetDeadSpectator(int playernumber, bool state)
Usage
Turns a player that is alive into a dead spectator or vice versa. This function will only effect Dead Spectators or players that are alive, not True Spectators. If sv_DeadPlayersCanKeepInventory is set, the Dead Spectator will be resurrected with the inventory he had before he died. If sv_SameSpawnSpot is set, the dead spectator will be resurrected at his current location.
Parameters
- playernumber: Number of the player to effect
- state: The state to set on the effected player (1 DeadSpectator, 0 Alive)
Examples
This script will turn the selected player into Dead Spectator if he is alive, or resurrect him if he is a Dead Spectator.
script 29999 (int pnum)
{
if (PlayerIsSpectator(pnum) == 0) { SetDeadSpectator(pnum,1); }
else if (PlayerIsSpectator(pnum) == 2) { SetDeadSpectator(pnum,0); }
}