BOTINFO
BOTINFO is a lump used to define bots in Zandronum. Bots are defined between closing and opening braces, like so:
{ Properties... }
Properties
The following properties can be used when defining a bot.
- name
- The name of your bot. Can be used with print color codes.
- script
- The bot script to use with the bot. Bot scripts give bots certain properties, such as making them slower or taunt more often. Allowed values for Zandronum 3.0: CRASHBOT, DFULTBOT, FATBOT, HUMANBOT, SAUSGBOT
- chatfile
- The path and filename to the Bot's chat file usually in \bots\chatfiles\. Long filenames may cause a crash.
- gender
- The gender of your bot. Can be male, female or neither.
- color
- The skin color of the bot in "RR GG BB" format.
- railcolor
- The color of the bot's Railgun. Possible values are blue, red, green, silver, gold, yellow, purple, black, white, orange and rainbow.
- skin
- The skin of the bot, either defined in S_SKIN or SKININFO.
- class
- The prefered Class of the bot. For Hexen it can be Random, Fighter, Cleric or Mage. Custom player classes are supported too. Remember to type the class' display name rather than its ACTOR name.
- revealed
- Determines if the bot is 'hidden' from selection in the 'Select bots' list in Skirmish. Can be true or false.
- favoriteweapon
- The bot's favorite weapon. The bot will usually try to get their weapon first.
- chatfrequency
- How often the bot will say things from chatfile or chatlump. Value can be 1 to 100.
- chatlump
- An alternative to chatfile, which is instead a lump inside the wad file.
- accuracy
- How accurate the bot is with hitscan weapons. Value can be 0 to 4.
- intellect
- How "smart" the bot is. Smarter bots will be able to predict where to fire projectile weapons and hit dodging players better. Values can be 0 to 4. (The incorrect spelling "intelect" also works)
- evade
- How well the bot can dodge projectiles. Values can be 0 to 4.
- anticipation
- How well the bot can anticipate shots from hitscan weapons. Value can be 0 to 4.
- reactiontime
- How well the bot can react to what is happening (being shot at etc). Value can be 0 to 4.
- perception
- How well the bot knows where his enemies are. Value can be 0 to 4.
Examples
{ name = "\clSIR VANQUISHABLE" script = HUMANBOT chatlump = MYBOT1 gender = male color = "BF 77 00" railcolor = "red" skin = "Doomcrate" class = "fighter" revealed = true accuracy = 3 intelect = 1 evade = 4 anticipation = 1 reactiontime = 3 perception = 2 chatfrequency = 100 favoriteweapon = "shotgun" }