PlayerHealth
This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports. |
int PlayerHealth (void)
Usage
Returns the amount of health the activator of the script has. Returns zero if the activator is world.
This is equivalent to GetActorProperty (0, APROP_Health)
Examples
Script 1 (void)
{
if (PlayerHealth() > 75)
{
Print(s: "You have a lot of health!");
}
else
{
Print(s: "You might want to find a medkit!");
}
}