Server variables: Difference between revisions

Added 3.2 voice chat CVars
(sv_limitnumvotes became sv_votecooldown in 3.1)
Tag: Source edit
(Added 3.2 voice chat CVars)
Tag: Source edit
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<li>Players are allowed to privately chat with anyone on the server including the host.</li>
<li>Players are allowed to privately chat with anyone on the server including the host.</li>
<li>Players are only allowed to privately chat with their teammates. They cannot message the host either.</li>
<li>Players are only allowed to privately chat with their teammates. They cannot message the host either.</li>
</ol>
|-
|{{LE|sv_allowvoicechat}}
|1
|{{Devfeature|3.2|alpha}} Controls whether voice chat is enabled. This variable has multiple possible variables which control who can voice chat to who:
<ol start="0">
<li>Voice chat is disabled completely.</li>
<li>Everyone can voice chat.</li>
<li>Players can only voice chat with the teammates.</li>
<li>Players and spectators chat separately.</li>
</ol>
</ol>
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|32
|32
|This many players can join the game, the rest are forced to spectate. Compare {{SV_CVar|sv_maxclients|sv_maxclients}}. The same logic for the default also applies.
|This many players can join the game, the rest are forced to spectate. Compare {{SV_CVar|sv_maxclients|sv_maxclients}}. The same logic for the default also applies.
|-
|{{LE|sv_maxproximityrolloffdist}}
|200
|{{Devfeature|3.2|alpha}} Controls the distance at which proximity voice chat is no longer audible.
|-
|-
|{{LE|sv_maxteams}}
|{{LE|sv_maxteams}}
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|true
|true
|The server console window will be minimized and hidden into the system tray. {{smalltext|(Windows only)}}
|The server console window will be minimized and hidden into the system tray. {{smalltext|(Windows only)}}
|-
|{{LE|sv_minproximityrolloffdist}}
|200
|{{Devfeature|3.2|alpha}} Controls the distance at which proximity voice chat will begin rolling off (becoming quieter).
|-
|-
|{{LE|sv_minvoters}}
|{{LE|sv_minvoters}}
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|30
|30
|How long a player must hold the Hellstone before scoring. The time is measured by seconds.
|How long a player must hold the Hellstone before scoring. The time is measured by seconds.
|-
|{{LE|sv_proximityvoicechat}}
|false
|{{Devfeature|3.2|alpha}} Enables proximity-based voice chat.
|-
|-
|{{LE|sv_pure}}
|{{LE|sv_pure}}