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Server variables: Difference between revisions

sv_limitnumvotes became sv_votecooldown in 3.1
m (DrinkyBird moved page Server Variables to Server variables)
(sv_limitnumvotes became sv_votecooldown in 3.1)
Tag: Source edit
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|true
|true
|Enables/Disables the client commands flooding protection and prevents clients from Repeatedly using Commands over and over again. Setting this to false will disable all restrictions on commands and new commands may be used right after the previous ones.
|Enables/Disables the client commands flooding protection and prevents clients from Repeatedly using Commands over and over again. Setting this to false will disable all restrictions on commands and new commands may be used right after the previous ones.
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|{{LE|sv_limitnumvotes}}
|true
|Enables the vote flooding protection and prevents clients from voting the same vote over and over again. Setting this to false will disable all restrictions on voting and new votes may be called right after the previous one.
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|{{LE|sv_lmscountdowntime}}
|{{LE|sv_lmscountdowntime}}
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|true
|true
|Instead of processing all commands of a client immediately, they are stored in a "ticbuffer".  During each server tic, the server processes up to two sets of commands in this buffer for each client. This limits players to only executing 2 tics worth of shooting and movement commands per each server tic. This limits how jittery laggy players will be. Because each client's own displayed position is predicted, under any reasonable internet conditions the way a client perceives his own movement will be the same whether this variable is on or off. For all stable releases this variable is forced on. For experimental builds it is changeable.
|Instead of processing all commands of a client immediately, they are stored in a "ticbuffer".  During each server tic, the server processes up to two sets of commands in this buffer for each client. This limits players to only executing 2 tics worth of shooting and movement commands per each server tic. This limits how jittery laggy players will be. Because each client's own displayed position is predicted, under any reasonable internet conditions the way a client perceives his own movement will be the same whether this variable is on or off. For all stable releases this variable is forced on. For experimental builds it is changeable.
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|{{LE|sv_votecooldown}}
|5
|Sets the cooldown between votes, in minutes. This stops players from flooding the server with votes. If set to 0, the cooldown is disabled and a vote may be called immediately after a prior one.
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|{{LE|sv_website}}
|{{LE|sv_website}}