SetDeadSpectator

From Zandronum Wiki
Revision as of 17:06, 18 January 2022 by AKMDM (talk | contribs) (Removed the notice about player corpses not finishing their animation when the player becomes a spectator. This is no longer an issue in 3.1.)
This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports.

int SetDeadSpectator(int playernumber, bool state)

Usage

Turns a player that is alive into a dead spectator or vice versa. This function will only effect Dead Spectators or players that are alive, not True Spectators. If sv_DeadPlayersCanKeepInventory is set, the Dead Spectator will be resurrected with the inventory he had before he died. If sv_SameSpawnSpot is set, the dead spectator will be resurrected at his current location.

Parameters

  • playernumber: Number of the player to effect
  • state: The state to set on the effected player (1 DeadSpectator, 0 Alive)

Examples

This script will turn the selected player into Dead Spectator if he is alive, or resurrect him if he is a Dead Spectator.

script 29999 (int pnum)
{
  if (PlayerIsSpectator(pnum) == 0) { SetDeadSpectator(pnum,1); }
  else if (PlayerIsSpectator(pnum) == 2) {  SetDeadSpectator(pnum,0); }
}