DMFlags: Difference between revisions

No change in size ,  28 September 2021
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Made a small format change. Now it's easier to read.
(Updated the CompatFlags that are added in 3.1-alpha.)
m (Made a small format change. Now it's easier to read.)
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|  In a Survival game, when a player loses all of their lives, they keep their inventory.
|  In a Survival game, when a player loses all of their lives, they keep their inventory.
|-
|-
| No unlagged BFG tracers {{Devfeature|3.1|alpha}}
| No unlagged BFG tracers
|  sv_NoUnlaggedBFGTracers
|  sv_NoUnlaggedBFGTracers
|  262144
|  262144
|  If true, prevents use of backwards reconcilation for the hitscan tracers fired from the BFG9000.
{{Devfeature|3.1|alpha}} If true, prevents use of backwards reconcilation for the hitscan tracers fired from the BFG9000.
|-
|-
| No manually closing doors {{Devfeature|3.1|alpha}}
| No manually closing doors
|  sv_NoDoorClose
|  sv_NoDoorClose
|  524288
|  524288
|  If true, stops doors from being manually closed, preventing players from intentionally (or unintentionally) griefing by closing doors that other players (or the same player) have opened.
{{Devfeature|3.1|alpha}} If true, stops doors from being manually closed, preventing players from intentionally (or unintentionally) griefing by closing doors that other players (or the same player) have opened.
|-
|-
| Force software pitch limits {{Devfeature|3.1|alpha}}
| Force software pitch limits
|  sv_ForceSoftwarePitchLimits
|  sv_ForceSoftwarePitchLimits
|  1048576
|  1048576
|  Forces everyone's pitch, including those playing in the OpenGL renderer, to what's allowed in the software renderer.
{{Devfeature|3.1|alpha}} Forces everyone's pitch, including those playing in the OpenGL renderer, to what's allowed in the software renderer.
|-
|-
| No private chat {{Devfeature|3.1|alpha}}
| No private chat
|  sv_NoPrivateChat
|  sv_NoPrivateChat
|  2097152
|  2097152
|  If true, players aren't allowed to send private messages to each other on the server.
{{Devfeature|3.1|alpha}} If true, players aren't allowed to send private messages to each other on the server.
|-
|-
| Shoot through allies {{Devfeature|3.1|alpha}}
| Shoot through allies
|  sv_ShootThroughAllies
|  sv_ShootThroughAllies
|  4194304
|  4194304
|  Allows a player's attacks, whether hitscans or projectiles, to safely pass through their teammates.
{{Devfeature|3.1|alpha}} Allows a player's attacks, whether hitscans or projectiles, to safely pass through their teammates.
|-
|-
| Don't push allies {{Devfeature|3.1|alpha}}
| Don't push allies
|  sv_DontPushAllies
|  sv_DontPushAllies
|  8388608
|  8388608
|  Prevents a player's attacks from thrusting their teammates. This also prevents teammates from being pushed by barrel explosions caused by the player.
{{Devfeature|3.1|alpha}} Prevents a player's attacks from thrusting their teammates. This also prevents teammates from being pushed by barrel explosions caused by the player.
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|  Restore the jumping behavior known from Skulltag. This reverts the jumping change from ZDoom SVN revision 2970.
|  Restore the jumping behavior known from Skulltag. This reverts the jumping change from ZDoom SVN revision 2970.
|-
|-
| Reset Global ACS variables upon map reset {{Devfeature|3.1|alpha}}
| Reset Global ACS variables upon map reset
|  Compat_ResetGlobalVarsOnMapReset
|  Compat_ResetGlobalVarsOnMapReset
|  8192
|  8192
|  When set to true, any world or global-scope ACS variables/arrays will be reset upon resetting the map like in Survival.
{{Devfeature|3.1|alpha}} When set to true, any world or global-scope ACS variables/arrays will be reset upon resetting the map like in Survival.
|-
|-
| No obituaries {{Devfeature|3.1|alpha}}
| No obituaries
|  Compat_NoObituaries
|  Compat_NoObituaries
|  16384
|  16384
|  When set to true, obituary messages will not be printed if a player dies.
{{Devfeature|3.1|alpha}} When set to true, obituary messages will not be printed if a player dies.
|-
|-
| Limited movement in the air
| Limited movement in the air