List of DECORATE functions in Zandronum: Difference between revisions
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This page contains a list of DECORATE functions which are currently supported in Zandronum. Please be aware that this page is updated manually and therefore can be missing functions. For the most up to date version, you can check the [https://github.com/TorrSamaho/zandronum/blob/master/wadsrc/static/actors/actor.txt actor.txt file] in the Zandronum source code. | This page contains a list of DECORATE functions which are currently supported in Zandronum. Please be aware that this page is updated manually and therefore can be missing functions. For the most up to date version, you can check the [https://github.com/TorrSamaho/zandronum/blob/master/wadsrc/static/actors/actor.txt actor.txt file] in the Zandronum source code. | ||
* {{zdoomwiki|A_Turn}} | |||
* {{zdoomwiki|A_LineEffect}} | |||
* {{A_FaceConsolePlayer}} | * {{zdoomwiki|A_MonsterRail}} | ||
* {{ | * {{zdoomwiki|A_BFGSpray}} | ||
* {{zdoomwiki|A_Pain}} | |||
* {{zdoomwiki|A_NoBlocking}} | |||
* {{zdoomwiki|A_XScream}} | |||
* {{zdoomwiki|A_Look}} | |||
* {{zdoomwiki|A_Chase}} | |||
* {{zdoomwiki|A_FaceTarget}} | |||
* {{zdoomwiki|A_FaceTracer}} | |||
* {{zdoomwiki|A_FaceMaster}} | |||
* {{zdoomwiki|A_PosAttack}} | |||
* {{zdoomwiki|A_Scream}} | |||
* {{zdoomwiki|A_SPosAttack}} | |||
* {{zdoomwiki|A_SPosAttackUseAtkSound}} | |||
* {{zdoomwiki|A_VileChase}} | |||
* {{zdoomwiki|A_VileStart}} | |||
* {{zdoomwiki|A_VileTarget}} | |||
* {{zdoomwiki|A_VileAttack}} | |||
* {{zdoomwiki|A_StartFire}} | |||
* {{zdoomwiki|A_Fire}} | |||
* {{zdoomwiki|A_FireCrackle}} | |||
* {{zdoomwiki|A_Tracer}} | |||
* {{zdoomwiki|A_SkelWhoosh}} | |||
* {{zdoomwiki|A_SkelFist}} | |||
* {{zdoomwiki|A_SkelMissile}} | |||
* {{zdoomwiki|A_FatRaise}} | |||
* {{zdoomwiki|A_FatAttack1}} | |||
* {{zdoomwiki|A_FatAttack2}} | |||
* {{zdoomwiki|A_FatAttack3}} | |||
* {{zdoomwiki|A_BossDeath}} | |||
* {{zdoomwiki|A_CPosAttack}} | |||
* {{zdoomwiki|A_CPosRefire}} | |||
* {{zdoomwiki|A_TroopAttack}} | |||
* {{zdoomwiki|A_SargAttack}} | |||
* {{zdoomwiki|A_HeadAttack}} | |||
* {{zdoomwiki|A_BruisAttack}} | |||
* {{zdoomwiki|A_SkullAttack}} | |||
* {{zdoomwiki|A_BetaSkullAttack}} | |||
* {{zdoomwiki|A_Metal}} | |||
* {{zdoomwiki|A_SpidRefire}} | |||
* {{zdoomwiki|A_BabyMetal}} | |||
* {{zdoomwiki|A_BspiAttack}} | |||
* {{zdoomwiki|A_Hoof}} | |||
* {{zdoomwiki|A_CyberAttack}} | |||
* {{zdoomwiki|A_PainAttack}} | |||
* {{zdoomwiki|A_DualPainAttack}} | |||
* {{zdoomwiki|A_PainDie}} | |||
* {{zdoomwiki|A_KeenDie}} | |||
* {{zdoomwiki|A_BrainPain}} | |||
* {{zdoomwiki|A_BrainScream}} | |||
* {{zdoomwiki|A_BrainDie}} | |||
* {{zdoomwiki|A_BrainAwake}} | |||
* {{zdoomwiki|A_BrainSpit}} | |||
* {{zdoomwiki|A_SpawnSound}} | |||
* {{zdoomwiki|A_SpawnFly }} | |||
* {{zdoomwiki|A_BrainExplode}} | |||
* {{zdoomwiki|A_Die}} | |||
* {{zdoomwiki|A_Detonate}} | |||
* {{zdoomwiki|A_Mushroom}} | |||
* {{zdoomwiki|A_CallSpecial}} | |||
* {{zdoomwiki|A_SetFloorClip}} | |||
* {{zdoomwiki|A_UnSetFloorClip}} | |||
* {{zdoomwiki|A_HideThing}} | |||
* {{zdoomwiki|A_UnHideThing}} | |||
* {{zdoomwiki|A_SetInvulnerable}} | |||
* {{zdoomwiki|A_UnSetInvulnerable}} | |||
* {{zdoomwiki|A_SetReflective}} | |||
* {{zdoomwiki|A_UnSetReflective}} | |||
* {{zdoomwiki|A_SetReflectiveInvulnerable}} | |||
* {{zdoomwiki|A_UnSetReflectiveInvulnerable}} | |||
* {{zdoomwiki|A_SetShootable}} | |||
* {{zdoomwiki|A_UnSetShootable}} | |||
* {{zdoomwiki|A_NoGravity}} | |||
* {{zdoomwiki|A_Gravity}} | |||
* {{zdoomwiki|A_LowGravity}} | |||
* {{zdoomwiki|A_SetGravity}} | |||
* {{zdoomwiki|A_Fall}} | |||
* {{zdoomwiki|A_SetSolid}} | |||
* {{zdoomwiki|A_UnsetSolid}} | |||
* {{zdoomwiki|A_SetFloat}} | |||
* {{zdoomwiki|A_UnsetFloat}} | |||
* {{zdoomwiki|A_M_Saw}} | |||
* {{zdoomwiki|A_ScreamAndUnblock}} | |||
* {{zdoomwiki|A_ActiveAndUnblock}} | |||
* {{zdoomwiki|A_ActiveSound}} | |||
* {{zdoomwiki|A_FastChase}} | |||
* {{zdoomwiki|A_FreezeDeath}} | |||
* {{zdoomwiki|A_FreezeDeathChunks}} | |||
* {{zdoomwiki|A_GenericFreezeDeath}} | |||
* {{zdoomwiki|A_IceGuyDie}} | |||
* {{zdoomwiki|A_CentaurDefend}} | |||
* {{zdoomwiki|A_BishopMissileWeave}} | |||
* {{zdoomwiki|A_CStaffMissileSlither}} | |||
* {{zdoomwiki|A_PlayerScream}} | |||
* {{zdoomwiki|A_SkullPop}} | |||
* {{zdoomwiki|A_CheckPlayerDone}} | |||
* {{zdoomwiki|A_Wander}} | |||
* {{zdoomwiki|A_Look2}} | |||
* {{zdoomwiki|A_TossGib}} | |||
* {{zdoomwiki|A_SentinelBob}} | |||
* {{zdoomwiki|A_SentinelRefire}} | |||
* {{zdoomwiki|A_Tracer2}} | |||
* {{zdoomwiki|A_SetShadow}} | |||
* {{zdoomwiki|A_ClearShadow}} | |||
* {{zdoomwiki|A_GetHurt}} | |||
* {{zdoomwiki|A_TurretLook}} | |||
* {{zdoomwiki|A_KlaxonBlare}} | |||
* {{zdoomwiki|A_Countdown}} | |||
* {{zdoomwiki|A_AlertMonsters}} | |||
* {{zdoomwiki|A_ClearSoundTarget}} | |||
* {{zdoomwiki|A_FireAssaultGun}} | |||
* {{zdoomwiki|A_CheckTerrain}} | |||
* {{zdoomwiki|A_FaceConsolePlayer}} | |||
* {{zdoomwiki|A_MissileAttack}} | |||
* {{zdoomwiki|A_MeleeAttack}} | |||
* {{zdoomwiki|A_ComboAttack}} | |||
* {{zdoomwiki|A_BulletAttack}} | |||
* {{zdoomwiki|A_WolfAttack}} | |||
* {{zdoomwiki|A_PlaySound}} | |||
* {{zdoomwiki|A_PlayWeaponSound}} | |||
* {{zdoomwiki|A_FLoopActiveSound}} | |||
* {{zdoomwiki|A_LoopActiveSound}} | |||
* {{zdoomwiki|A_StopSound}} | |||
* {{zdoomwiki|A_PlaySoundEx}} | |||
* {{zdoomwiki|A_StopSoundEx}} | |||
* {{zdoomwiki|A_SeekerMissile}} | |||
* {{zdoomwiki|A_Jump}} | |||
* {{zdoomwiki|A_CustomMissile}} | |||
* {{zdoomwiki|A_CustomBulletAttack}} | |||
* {{zdoomwiki|A_CustomRailgun}} | |||
* {{zdoomwiki|A_JumpIfHealthLower}} | |||
* {{zdoomwiki|A_JumpIfCloser}} | |||
* {{zdoomwiki|A_JumpIfTracerCloser}} | |||
* {{zdoomwiki|A_JumpIfMasterCloser}} | |||
* {{zdoomwiki|A_JumpIfTargetOutsideMeleeRange}} | |||
* {{zdoomwiki|A_JumpIfTargetInsideMeleeRange}} | |||
* {{zdoomwiki|A_JumpIfInventory}} | |||
* {{zdoomwiki|A_JumpIfArmorType}} | |||
* {{zdoomwiki|A_GiveInventory}} | |||
* {{zdoomwiki|A_TakeInventory}} | |||
* {{zdoomwiki|A_SpawnItem}} | |||
* {{zdoomwiki|A_SpawnItemEx}} | |||
* {{zdoomwiki|A_Print}} | |||
* {{zdoomwiki|A_PrintBold}} | |||
* {{zdoomwiki|A_Log}} | |||
* {{zdoomwiki|A_LogInt}} | |||
* {{zdoomwiki|A_SetTranslucent}} | |||
* {{zdoomwiki|A_FadeIn}} | |||
* {{zdoomwiki|A_FadeOut}} | |||
* {{zdoomwiki|A_FadeTo}} | |||
* {{zdoomwiki|A_SetScale}} | |||
* {{zdoomwiki|A_SetMass}} | |||
* {{zdoomwiki|A_SpawnDebris}} | |||
* {{zdoomwiki|A_CheckSight}} | |||
* {{zdoomwiki|A_ExtChase}} | |||
* {{zdoomwiki|A_DropInventory}} | |||
* {{zdoomwiki|A_SetBlend}} | |||
* {{zdoomwiki|A_ChangeFlag}} | |||
* {{zdoomwiki|A_CheckFlag}} | |||
* {{zdoomwiki|A_JumpIf}} | |||
* {{zdoomwiki|A_RemoveMaster}} | |||
* {{zdoomwiki|A_RemoveChildren}} | |||
* {{zdoomwiki|A_RemoveSiblings}} | |||
* {{zdoomwiki|A_KillMaster}} | |||
* {{zdoomwiki|A_KillChildren}} | |||
* {{zdoomwiki|A_KillSiblings}} | |||
* {{zdoomwiki|A_RaiseMaster}} | |||
* {{zdoomwiki|A_RaiseChildren}} | |||
* {{zdoomwiki|A_RaiseSiblings}} | |||
* {{zdoomwiki|A_CheckFloor}} | |||
* {{zdoomwiki|A_CheckCeiling}} | |||
* {{zdoomwiki|A_PlayerSkinCheck}} | |||
* {{zdoomwiki|A_BasicAttack}} | |||
* {{zdoomwiki|A_Teleport}} | |||
* {{zdoomwiki|A_Warp}} | |||
* {{zdoomwiki|A_ThrowGrenade}} | |||
* {{zdoomwiki|A_Weave}} | |||
* {{zdoomwiki|A_Recoil}} | |||
* {{zdoomwiki|A_JumpIfInTargetInventory}} | |||
* {{zdoomwiki|A_GiveToTarget}} | |||
* {{zdoomwiki|A_TakeFromTarget}} | |||
* {{zdoomwiki|A_RadiusGive}} | |||
* {{zdoomwiki|A_CountdownArg}} | |||
* {{zdoomwiki|A_CustomMeleeAttack}} | |||
* {{zdoomwiki|A_CustomComboAttack}} | |||
* {{zdoomwiki|A_Burst}} | |||
* {{zdoomwiki|A_Blast}} | |||
* {{zdoomwiki|A_RadiusThrust}} | |||
* {{zdoomwiki|A_Explode}} | |||
* {{zdoomwiki|A_Stop}} | |||
* {{zdoomwiki|A_Respawn}} | |||
* {{zdoomwiki|A_BarrelDestroy}} | |||
* {{zdoomwiki|A_QueueCorpse}} | |||
* {{zdoomwiki|A_DeQueueCorpse}} | |||
* {{zdoomwiki|A_LookEx}} | |||
* {{zdoomwiki|A_ClearLastHeard}} | |||
* {{zdoomwiki|A_ClearTarget}} | |||
* {{zdoomwiki|A_CheckLOF}} | |||
* {{zdoomwiki|A_JumpIfTargetInLOS }} | |||
* {{zdoomwiki|A_JumpIfInTargetLOS }} | |||
* {{zdoomwiki|A_DamageMaster}} | |||
* {{zdoomwiki|A_DamageChildren}} | |||
* {{zdoomwiki|A_DamageSiblings}} | |||
* {{zdoomwiki|A_SelectWeapon}} | |||
* {{zdoomwiki|A_Punch}} | |||
* {{zdoomwiki|A_Feathers}} | |||
* {{zdoomwiki|A_ClassBossHealth}} | |||
* {{zdoomwiki|A_ShootGun}} | |||
* {{zdoomwiki|A_RocketInFlight}} | |||
* {{zdoomwiki|A_Bang4Cloud}} | |||
* {{zdoomwiki|A_DropFire}} | |||
* {{zdoomwiki|A_GiveQuestItem}} | |||
* {{zdoomwiki|A_RemoveForcefield}} | |||
* {{zdoomwiki|A_DropWeaponPieces}} | |||
* {{zdoomwiki|A_PigPain }} | |||
* {{zdoomwiki|A_MonsterRefire}} | |||
* {{zdoomwiki|A_SetAngle}} | |||
* {{zdoomwiki|A_SetPitch}} | |||
* {{zdoomwiki|A_ScaleVelocity}} | |||
* {{zdoomwiki|A_ChangeVelocity}} | |||
* {{zdoomwiki|A_SetArg}} | |||
* {{zdoomwiki|A_SetUserVar}} | |||
* {{zdoomwiki|A_SetUserArray}} | |||
* {{zdoomwiki|A_SetSpecial}} | |||
* {{zdoomwiki|A_Quake}} | |||
* {{zdoomwiki|A_SetTics}} | |||
* {{zdoomwiki|A_SetDamageType}} | |||
* {{zdoomwiki|A_DropItem}} | |||
* {{zdoomwiki|A_GiveToChildren}} | |||
* {{zdoomwiki|A_GiveToSiblings}} | |||
* {{zdoomwiki|A_TakeFromChildren}} | |||
* {{zdoomwiki|A_TakeFromSiblings}} | |||
* {{zdoomwiki|A_CheckSightOrRange}} | |||
* {{zdoomwiki|A_CheckRange}} | |||
* {{zdoomwiki|A_RearrangePointers}} | |||
* {{zdoomwiki|A_TransferPointer}} | |||
* {{zdoomwiki|A_CopyFriendliness}} | |||
* {{zdoomwiki|ACS_NamedExecute}} | |||
* {{zdoomwiki|ACS_NamedSuspend}} | |||
* {{zdoomwiki|ACS_NamedTerminate}} | |||
* {{zdoomwiki|ACS_NamedLockedExecute}} | |||
* {{zdoomwiki|ACS_NamedLockedExecuteDoor}} | |||
* {{zdoomwiki|ACS_NamedExecuteWithResult}} | |||
* {{zdoomwiki|ACS_NamedExecuteAlways}} |
Revision as of 16:26, 5 August 2021
This page contains a list of DECORATE functions which are currently supported in Zandronum. Please be aware that this page is updated manually and therefore can be missing functions. For the most up to date version, you can check the actor.txt file in the Zandronum source code.
- A_Turn
- A_LineEffect
- A_MonsterRail
- A_BFGSpray
- A_Pain
- A_NoBlocking
- A_XScream
- A_Look
- A_Chase
- A_FaceTarget
- A_FaceTracer
- A_FaceMaster
- A_PosAttack
- A_Scream
- A_SPosAttack
- A_SPosAttackUseAtkSound
- A_VileChase
- A_VileStart
- A_VileTarget
- A_VileAttack
- A_StartFire
- A_Fire
- A_FireCrackle
- A_Tracer
- A_SkelWhoosh
- A_SkelFist
- A_SkelMissile
- A_FatRaise
- A_FatAttack1
- A_FatAttack2
- A_FatAttack3
- A_BossDeath
- A_CPosAttack
- A_CPosRefire
- A_TroopAttack
- A_SargAttack
- A_HeadAttack
- A_BruisAttack
- A_SkullAttack
- A_BetaSkullAttack
- A_Metal
- A_SpidRefire
- A_BabyMetal
- A_BspiAttack
- A_Hoof
- A_CyberAttack
- A_PainAttack
- A_DualPainAttack
- A_PainDie
- A_KeenDie
- A_BrainPain
- A_BrainScream
- A_BrainDie
- A_BrainAwake
- A_BrainSpit
- A_SpawnSound
- A_SpawnFly
- A_BrainExplode
- A_Die
- A_Detonate
- A_Mushroom
- A_CallSpecial
- A_SetFloorClip
- A_UnSetFloorClip
- A_HideThing
- A_UnHideThing
- A_SetInvulnerable
- A_UnSetInvulnerable
- A_SetReflective
- A_UnSetReflective
- A_SetReflectiveInvulnerable
- A_UnSetReflectiveInvulnerable
- A_SetShootable
- A_UnSetShootable
- A_NoGravity
- A_Gravity
- A_LowGravity
- A_SetGravity
- A_Fall
- A_SetSolid
- A_UnsetSolid
- A_SetFloat
- A_UnsetFloat
- A_M_Saw
- A_ScreamAndUnblock
- A_ActiveAndUnblock
- A_ActiveSound
- A_FastChase
- A_FreezeDeath
- A_FreezeDeathChunks
- A_GenericFreezeDeath
- A_IceGuyDie
- A_CentaurDefend
- A_BishopMissileWeave
- A_CStaffMissileSlither
- A_PlayerScream
- A_SkullPop
- A_CheckPlayerDone
- A_Wander
- A_Look2
- A_TossGib
- A_SentinelBob
- A_SentinelRefire
- A_Tracer2
- A_SetShadow
- A_ClearShadow
- A_GetHurt
- A_TurretLook
- A_KlaxonBlare
- A_Countdown
- A_AlertMonsters
- A_ClearSoundTarget
- A_FireAssaultGun
- A_CheckTerrain
- A_FaceConsolePlayer
- A_MissileAttack
- A_MeleeAttack
- A_ComboAttack
- A_BulletAttack
- A_WolfAttack
- A_PlaySound
- A_PlayWeaponSound
- A_FLoopActiveSound
- A_LoopActiveSound
- A_StopSound
- A_PlaySoundEx
- A_StopSoundEx
- A_SeekerMissile
- A_Jump
- A_CustomMissile
- A_CustomBulletAttack
- A_CustomRailgun
- A_JumpIfHealthLower
- A_JumpIfCloser
- A_JumpIfTracerCloser
- A_JumpIfMasterCloser
- A_JumpIfTargetOutsideMeleeRange
- A_JumpIfTargetInsideMeleeRange
- A_JumpIfInventory
- A_JumpIfArmorType
- A_GiveInventory
- A_TakeInventory
- A_SpawnItem
- A_SpawnItemEx
- A_Print
- A_PrintBold
- A_Log
- A_LogInt
- A_SetTranslucent
- A_FadeIn
- A_FadeOut
- A_FadeTo
- A_SetScale
- A_SetMass
- A_SpawnDebris
- A_CheckSight
- A_ExtChase
- A_DropInventory
- A_SetBlend
- A_ChangeFlag
- A_CheckFlag
- A_JumpIf
- A_RemoveMaster
- A_RemoveChildren
- A_RemoveSiblings
- A_KillMaster
- A_KillChildren
- A_KillSiblings
- A_RaiseMaster
- A_RaiseChildren
- A_RaiseSiblings
- A_CheckFloor
- A_CheckCeiling
- A_PlayerSkinCheck
- A_BasicAttack
- A_Teleport
- A_Warp
- A_ThrowGrenade
- A_Weave
- A_Recoil
- A_JumpIfInTargetInventory
- A_GiveToTarget
- A_TakeFromTarget
- A_RadiusGive
- A_CountdownArg
- A_CustomMeleeAttack
- A_CustomComboAttack
- A_Burst
- A_Blast
- A_RadiusThrust
- A_Explode
- A_Stop
- A_Respawn
- A_BarrelDestroy
- A_QueueCorpse
- A_DeQueueCorpse
- A_LookEx
- A_ClearLastHeard
- A_ClearTarget
- A_CheckLOF
- A_JumpIfTargetInLOS
- A_JumpIfInTargetLOS
- A_DamageMaster
- A_DamageChildren
- A_DamageSiblings
- A_SelectWeapon
- A_Punch
- A_Feathers
- A_ClassBossHealth
- A_ShootGun
- A_RocketInFlight
- A_Bang4Cloud
- A_DropFire
- A_GiveQuestItem
- A_RemoveForcefield
- A_DropWeaponPieces
- A_PigPain
- A_MonsterRefire
- A_SetAngle
- A_SetPitch
- A_ScaleVelocity
- A_ChangeVelocity
- A_SetArg
- A_SetUserVar
- A_SetUserArray
- A_SetSpecial
- A_Quake
- A_SetTics
- A_SetDamageType
- A_DropItem
- A_GiveToChildren
- A_GiveToSiblings
- A_TakeFromChildren
- A_TakeFromSiblings
- A_CheckSightOrRange
- A_CheckRange
- A_RearrangePointers
- A_TransferPointer
- A_CopyFriendliness
- ACS_NamedExecute
- ACS_NamedSuspend
- ACS_NamedTerminate
- ACS_NamedLockedExecute
- ACS_NamedLockedExecuteDoor
- ACS_NamedExecuteWithResult
- ACS_NamedExecuteAlways