List of DECORATE functions in Zandronum
This page contains a list of DECORATE functions which are currently supported in Zandronum. Please be aware that this page is updated manually and therefore can be missing functions. For the most up to date version, you can check the actor.txt file in the Zandronum source code.
- A_Turn
- A_LineEffect
- A_MonsterRail
- A_BFGSpray
- A_Pain
- A_NoBlocking
- A_XScream
- A_Look
- A_Chase
- A_FaceTarget
- A_FaceTracer
- A_FaceMaster
- A_PosAttack
- A_Scream
- A_SPosAttack
- A_SPosAttackUseAtkSound
- A_VileChase
- A_VileStart
- A_VileTarget
- A_VileAttack
- A_StartFire
- A_Fire
- A_FireCrackle
- A_Tracer
- A_SkelWhoosh
- A_SkelFist
- A_SkelMissile
- A_FatRaise
- A_FatAttack1
- A_FatAttack2
- A_FatAttack3
- A_BossDeath
- A_CPosAttack
- A_CPosRefire
- A_TroopAttack
- A_SargAttack
- A_HeadAttack
- A_BruisAttack
- A_SkullAttack
- A_BetaSkullAttack
- A_Metal
- A_SpidRefire
- A_BabyMetal
- A_BspiAttack
- A_Hoof
- A_CyberAttack
- A_PainAttack
- A_DualPainAttack
- A_PainDie
- A_KeenDie
- A_BrainPain
- A_BrainScream
- A_BrainDie
- A_BrainAwake
- A_BrainSpit
- A_SpawnSound
- A_SpawnFly
- A_BrainExplode
- A_Die
- A_Detonate
- A_Mushroom
- A_CallSpecial
- A_SetFloorClip
- A_UnSetFloorClip
- A_HideThing
- A_UnHideThing
- A_SetInvulnerable
- A_UnSetInvulnerable
- A_SetReflective
- A_UnSetReflective
- A_SetReflectiveInvulnerable
- A_UnSetReflectiveInvulnerable
- A_SetShootable
- A_UnSetShootable
- A_NoGravity
- A_Gravity
- A_LowGravity
- A_SetGravity
- A_Fall
- A_SetSolid
- A_UnsetSolid
- A_SetFloat
- A_UnsetFloat
- A_M_Saw
- A_ScreamAndUnblock
- A_ActiveAndUnblock
- A_ActiveSound
- A_FastChase
- A_FreezeDeath
- A_FreezeDeathChunks
- A_GenericFreezeDeath
- A_IceGuyDie
- A_CentaurDefend
- A_BishopMissileWeave
- A_CStaffMissileSlither
- A_PlayerScream
- A_SkullPop
- A_CheckPlayerDone
- A_Wander
- A_Look2
- A_TossGib
- A_SentinelBob
- A_SentinelRefire
- A_Tracer2
- A_SetShadow
- A_ClearShadow
- A_GetHurt
- A_TurretLook
- A_KlaxonBlare
- A_Countdown
- A_AlertMonsters
- A_ClearSoundTarget
- A_FireAssaultGun
- A_CheckTerrain
- A_FaceConsolePlayer
- A_MissileAttack
- A_MeleeAttack
- A_ComboAttack
- A_BulletAttack
- A_WolfAttack
- A_PlaySound
- A_PlayWeaponSound
- A_FLoopActiveSound
- A_LoopActiveSound
- A_StopSound
- A_PlaySoundEx
- A_StopSoundEx
- A_SeekerMissile
- A_Jump
- A_CustomMissile
- A_CustomBulletAttack
- A_CustomRailgun
- A_JumpIfHealthLower
- A_JumpIfCloser
- A_JumpIfTracerCloser
- A_JumpIfMasterCloser
- A_JumpIfTargetOutsideMeleeRange
- A_JumpIfTargetInsideMeleeRange
- A_JumpIfInventory
- A_JumpIfArmorType
- A_GiveInventory
- A_TakeInventory
- A_SpawnItem
- A_SpawnItemEx
- A_Print
- A_PrintBold
- A_Log
- A_LogInt
- A_SetTranslucent
- A_FadeIn
- A_FadeOut
- A_FadeTo
- A_SetScale
- A_SetMass
- A_SpawnDebris
- A_CheckSight
- A_ExtChase
- A_DropInventory
- A_SetBlend
- A_ChangeFlag
- A_CheckFlag
- A_JumpIf
- A_RemoveMaster
- A_RemoveChildren
- A_RemoveSiblings
- A_KillMaster
- A_KillChildren
- A_KillSiblings
- A_RaiseMaster
- A_RaiseChildren
- A_RaiseSiblings
- A_CheckFloor
- A_CheckCeiling
- A_PlayerSkinCheck
- A_BasicAttack
- A_Teleport
- A_Warp
- A_ThrowGrenade
- A_Weave
- A_Recoil
- A_JumpIfInTargetInventory
- A_GiveToTarget
- A_TakeFromTarget
- A_RadiusGive
- A_CountdownArg
- A_CustomMeleeAttack
- A_CustomComboAttack
- A_Burst
- A_Blast
- A_RadiusThrust
- A_Explode
- A_Stop
- A_Respawn
- A_BarrelDestroy
- A_QueueCorpse
- A_DeQueueCorpse
- A_LookEx
- A_ClearLastHeard
- A_ClearTarget
- A_CheckLOF
- A_JumpIfTargetInLOS
- A_JumpIfInTargetLOS
- A_DamageMaster
- A_DamageChildren
- A_DamageSiblings
- A_SelectWeapon
- A_Punch
- A_Feathers
- A_ClassBossHealth
- A_ShootGun
- A_RocketInFlight
- A_Bang4Cloud
- A_DropFire
- A_GiveQuestItem
- A_RemoveForcefield
- A_DropWeaponPieces
- A_PigPain
- A_MonsterRefire
- A_SetAngle
- A_SetPitch
- A_ScaleVelocity
- A_ChangeVelocity
- A_SetArg
- A_SetUserVar
- A_SetUserArray
- A_SetSpecial
- A_Quake
- A_SetTics
- A_SetDamageType
- A_DropItem
- A_GiveToChildren
- A_GiveToSiblings
- A_TakeFromChildren
- A_TakeFromSiblings
- A_CheckSightOrRange
- A_CheckRange
- A_RearrangePointers
- A_TransferPointer
- A_CopyFriendliness
- ACS_NamedExecute
- ACS_NamedSuspend
- ACS_NamedTerminate
- ACS_NamedLockedExecute
- ACS_NamedLockedExecuteDoor
- ACS_NamedExecuteWithResult
- ACS_NamedExecuteAlways