PlayerHealth: Difference between revisions

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Returns the amount of health the activator of the script has. Returns zero if the activator is world.
Returns the amount of health the activator of the script has. Returns zero if the activator is world.


This is equivalent to '''{{ZDW|GetActorProperty}}''' (0, APROP_Health)
This is equivalent to '''{{Zdoomwiki|GetActorProperty}}''' (0, APROP_Health)


==Examples==
==Examples==


script 1 (void)
<syntaxhighlight lang="c" line="1">
{
Script 1 (void)
  if ([[PlayerHealth]]() > 75)
{
      {{zdw|Print}}(s:"You have a lot of health!");
    if (PlayerHealth() > 75)
  else
    {
      {{zdw|Print}}(s:"You might want to find a medkit!");
        Print(s: "You have a lot of health!");
}
    }
    else
    {
        Print(s: "You might want to find a medkit!");
    }
}
</syntaxhighlight>


[[category:ACS Functions]]
[[category:ACS Functions]]

Revision as of 16:15, 21 August 2016

This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports.

int PlayerHealth (void)

Usage

Returns the amount of health the activator of the script has. Returns zero if the activator is world.

This is equivalent to GetActorProperty (0, APROP_Health)

Examples

Script 1 (void)
{
    if (PlayerHealth() > 75)
    {
        Print(s: "You have a lot of health!");
    }
    else
    {
        Print(s: "You might want to find a medkit!");
    }
}