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{{Template:ACSWarning}} | {{Template:ACSWarning}} | ||
bool '''SetPlayerClass''' (int ''player'', str ''class'', bool ''respawn'') | |||
==Usage== | == Usage == | ||
Changes the class a player is currently using. Note that in order for this to work, the player must exist and not a true spectator, and the class must be a valid player class that isn't forbidden to the player (eg. the class is restricted to a team the player isn't on). | Changes the class a player is currently using. Note that in order for this to work, the player must exist and not a true spectator, and the class must be a valid player class that isn't forbidden to the player (eg. the class is restricted to a team the player isn't on). | ||
==Parameters== | === Parameters === | ||
*player: The number of the player | * ''player'': The number of the player whose class with be changed. | ||
*class: The name of the actor to change the player to. This must be a valid actor that inherits from | * ''class'': The name of the actor to change the player to. This must be a valid actor that inherits from {{Zdoomwiki|Classes:PlayerPawn|PlayerPawn}}, or the string "random" to assign a random class. | ||
*respawn: If true, the player will immediately respawn with the new class, otherwise their class won't change until they respawn normally. | * ''respawn'': If true, the player will immediately respawn with the new class, otherwise their class won't change until they respawn normally. | ||
==Return | === Return value === | ||
Returns | Returns true if the player's class was successfully changed, false on failure (eg. the player or class don't exist, or if choosing random classes is forbidden). | ||
[[ | == Examples == | ||
{{noexamples}} | |||
[[Category:ACS functions]] |