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Server variables: Difference between revisions

m
Added sv_respawndelaytime and sv_smoothplayers.
m (Added sv_allowprivatechat.)
m (Added sv_respawndelaytime and sv_smoothplayers.)
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|Defines a password for RCON access on the server. Clients on the game server may use the send_password command to login to RCON and specialized rcon utility programs can also login to the server and control it remotely. If set to an empty string, RCON is disabled and the server can only be controlled from the server console.
|Defines a password for RCON access on the server. Clients on the game server may use the send_password command to login to RCON and specialized rcon utility programs can also login to the server and control it remotely. If set to an empty string, RCON is disabled and the server can only be controlled from the server console.
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|{{LE|sv_respawndelaytime}}
|1
|{{Devfeature|3.1|alpha}} How long a player must wait after dying before they can respawn. This doesn't apply to players who are spawn telefragged.
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|{{LE|sv_showlauncherqueries}}
|{{LE|sv_showlauncherqueries}}
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<li> Auto-aim will only aim at a hostile monster</li>
<li> Auto-aim will only aim at a hostile monster</li>
</ol>
</ol>
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|{{LE|sv_smoothplayers}}
|0
|{{Devfeature|3.1|alpha}} If non-zero, enables the skip correction which tries to smooth the movement of players who are lagging on the server's end through extrapolation. The value represents the number of tics the server will try extrapolating a player, for up to 3 tics maximum.
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|{{LE|sv_suddendeath}}
|{{LE|sv_suddendeath}}