1,584
edits
m (Added sv_respawndelaytime and sv_smoothplayers.) |
DrinkyBird (talk | contribs) (3.1 is released, so Devfeature templates have been removed) |
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|{{LE|sv_allowprivatechat}} | |{{LE|sv_allowprivatechat}} | ||
|1 | |1 | ||
| | |Determines if clients are allowed to send private messages to each other or the host of the server. | ||
<ol start="0"> | <ol start="0"> | ||
<li>Private messaging is disabled.</li> | <li>Private messaging is disabled.</li> | ||
Line 78: | Line 78: | ||
|{{LE|sv_country}} | |{{LE|sv_country}} | ||
|"automatic" | |"automatic" | ||
| | |Sets the country of the server, which will be presented to server browsers. The value of this variable can be one of: | ||
* an [https://en.wikipedia.org/wiki/ISO_3166-1_alpha-3#Officially_assigned_code_elements ISO 3166-1 alpha-3] country code, for example <tt>GBR</tt> for the United Kingdom, <tt>USA</tt> for the United States | * an [https://en.wikipedia.org/wiki/ISO_3166-1_alpha-3#Officially_assigned_code_elements ISO 3166-1 alpha-3] country code, for example <tt>GBR</tt> for the United Kingdom, <tt>USA</tt> for the United States | ||
* "automatic", to tell the launcher to use IP geolocation (default) | * "automatic", to tell the launcher to use IP geolocation (default) | ||
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|{{LE|sv_noflagvote}} | |{{LE|sv_noflagvote}} | ||
|true | |true | ||
| | |Disables all [[DMFlags|DMFlag]] votes. | ||
|- | |- | ||
|{{LE|sv_noforcespecvote}} | |{{LE|sv_noforcespecvote}} | ||
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|{{LE|sv_nonextmapvote}} | |{{LE|sv_nonextmapvote}} | ||
|false | |false | ||
| | |Disables all {{zdoomwiki|CCMDs:Debug#nextmap|nextmap}} votes. However, nextsecret votes may still be called unless {{SV_CVar|sv_nonextsecretvote|sv_nonextsecretvote}} is set. | ||
|- | |- | ||
|{{LE|sv_nonextsecretvote}} | |{{LE|sv_nonextsecretvote}} | ||
|false | |false | ||
| | |Disables all {{zdoomwiki|CCMDs:Debug#nextsecret|nextsecret}} votes. | ||
|- | |- | ||
|{{LE|sv_nopointlimitvote}} | |{{LE|sv_nopointlimitvote}} | ||
Line 352: | Line 352: | ||
|{{LE|sv_respawndelaytime}} | |{{LE|sv_respawndelaytime}} | ||
|1 | |1 | ||
| | |How long a player must wait after dying before they can respawn. This doesn't apply to players who are spawn telefragged. | ||
|- | |- | ||
|{{LE|sv_showlauncherqueries}} | |{{LE|sv_showlauncherqueries}} | ||
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|{{LE|sv_smoothplayers}} | |{{LE|sv_smoothplayers}} | ||
|0 | |0 | ||
| | |If non-zero, enables the skip correction which tries to smooth the movement of players who are lagging on the server's end through extrapolation. The value represents the number of tics the server will try extrapolating a player, for up to 3 tics maximum. | ||
|- | |- | ||
|{{LE|sv_suddendeath}} | |{{LE|sv_suddendeath}} |