GetMapRotationInfo

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Revision as of 22:16, 21 August 2022 by DrinkyBird (talk | contribs) (Add example)
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This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports.

int GetMapRotationInfo (int position, int info)

Usage

Retrieves information on a particular entry in the map rotation.

Parameters

  • position: The index into the map rotation. This can be 0 to return the current map (printed in green when the maplist console command is used); otherwise it must be between 1 and the value returned by GetMapRotationSize.
  • info: One of:
  • MAPROTATION_Name = 0
The name of the map (e.g. "Entryway").
  • MAPROTATION_LumpName = 1
The lump name of the map (e.g. "MAP01").
  • MAPROTATION_Used = 2
Whether or not this map has already been played. Used maps are printed in red when the maplist console command is used.
  • MAPROTATION_MinPlayers = 3
The minimum number of players required to load this level. If this is 0, then there's no minimum limit.
  • MAPROTATION_MaxPlayers = 4
The maximum number of players allowed to load this level. If this is 64, then there's no maximum limit.

Return value

Returns the value of the given property of the specified map rotation entry.

Examples

// This script prints the indices and names of the maps in the rotation when the map loads.
Script 1 OPEN {
	int size = GetMapRotationSize();
	Log(d: size, s: " maps are in the rotation.");

	// Note: the list starts at 1; position 0 is the current map.
	for (int i = 1; i <= size; i++)
	{
		Log(
			d: i, s: ". ",
			s: GetMapRotationInfo(i, MAPROTATION_LumpName), s: " - ",
			s: GetMapRotationInfo(i, MAPROTATION_Name)
		);
	}
}

See also