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- {{DevfeatureWarning|version=3.2|type=a [[:Category:Special lumps|special lump]]}} ....) on their ends and potentially gain an unfair advantage in online games. Lumps can be added to the authentication list with the command: ...3 KB (524 words) - 22:31, 2 January 2023
- {{DevfeatureWarning|version=3.2|type=a [[:Category:Special lumps|special lump]]}} {{Devfeature|3.2|alpha}} '''VOTEINFO''' is a special lump that allows mods to implement custom [[Zandronum]] votes, which can be ...1 KB (182 words) - 14:03, 24 January 2024
- '''SECTINFO''' is a special lump originating from ZDaemon that allows applying proprterties to sectors [[Category:Special lumps]] ...1 KB (149 words) - 16:56, 22 August 2022
- {{SHORTDESC:Special lump for defining map properties}} '''{{Zdoomwiki|MAPINFO}}''' is a special lump that allows defining information about maps, and configuring other gam ...2 KB (282 words) - 15:09, 21 June 2023
- [[Category:Special lumps]] [[Category:Zandronum-specific lumps]] ...1 KB (176 words) - 20:29, 2 January 2023
- '''CMPGNINF''' is a special lump used to define campaigns, allowing certain settings to be set for spec [[Category:Special lumps]] ...2 KB (350 words) - 15:03, 9 April 2023
- [[Category:Special lumps]] [[Category:Zandronum-specific lumps]] ...3 KB (440 words) - 20:28, 2 January 2023
- '''ANCRINFO''' is a special lump that allows the definition of custom announcers. [[Category: Special lumps]] ...7 KB (1,045 words) - 20:27, 2 January 2023
- [[Category:Special lumps]] ...2 KB (304 words) - 16:05, 1 January 2023
- [[Category: Special Lumps]] ...3 KB (545 words) - 09:35, 24 January 2024
- '''GAMEMODE''' is a special lump that allows mods to change the attributes of [[Zandronum]]'s existing [[Category:Special lumps]] ...10 KB (1,371 words) - 20:29, 2 January 2023
- A special damage type used by [[SetDeadSpectator]] when forcing a live player to dead [[Category:Special lumps]] ...7 KB (1,034 words) - 02:14, 19 March 2024
- {{DevfeatureWarning|version=3.2|type=a [[:Category:Special lumps|special lump]]}} {{Devfeature|3.2|alpha}} '''SCORINFO''' is a special lump that allows customization of the built-in scoreboard in Zandronum. Thi ...20 KB (3,008 words) - 18:02, 26 June 2023
- * Added an ACS special to check whether the game is in demo or not [DoomJoshuaBoy/geNia] * Fixed the ChangeCamera line special not reverting the HUD to match the player that the client is looking throug ...16 KB (2,450 words) - 02:17, 22 June 2023
- * The authentication mechanism for non-map related lumps now allows Freedoom 0.9/Doom clients to join Doom/Freedoom 0.9 servers. [To * Fixed: MAPINFO lumps were not protected. [Dusk] ...10 KB (1,581 words) - 15:15, 17 November 2021
- * The authentication mechanism for non-map related lumps now allows Freedoom 0.8-beta1/Doom clients to join Doom/Freedoom 0.8-beta1 * Added client side prediction for the line special ThrustThing and ThrustThingZ when the specials are called from linedefs or ...14 KB (2,174 words) - 15:31, 17 November 2021
- * Added the new AUTHINFO lump, allowing modders to define their own list of lumps to be authenticated. [Kaminsky] * The authentication mechanism for non-map related lumps now allows Freedoom 0.12.x and 0.13.0/Doom clients to join Doom/Freedoom 0. ...24 KB (3,679 words) - 21:48, 24 March 2024
- ...d how lightning generated by the MAPINFO property "lightning" and the line special ForceLightning is handled online. It is almost completely client side now ( * Fixed: Bots were not properly frozen during the special game mode result sequences, e.g. the "mission failed" screen in survival. [ ...38 KB (6,046 words) - 15:34, 17 November 2021
- * The authentication mechanism for non-map related lumps now allows Freedoom 0.11.3/Doom clients to join Doom/Freedoom 0.11.3 server ...rver didn't inform the clients about changes made with A_ChangeFlag to the special Zandronum flags, like DONTIDENTIFYTARGET. [Torr Samaho] ...19 KB (2,869 words) - 20:37, 26 October 2021
- * Added flag ROLLAGAINSTANGLE to MODELDEF, a special flag for flat, beam like models. [Torr Samaho] * Fixed: The medal code could get stuck in an infinite loop. Special thanks to Cannonfodder for finding out how to trigger the freeze. [Torr Sam ...274 KB (44,311 words) - 22:36, 17 December 2023