ACS: Difference between revisions

From Zandronum Wiki
(Created page with "This is an '''incomplete''' list of Zandronum-'''only''' ACS functions. See {{zdw2|Built-in_ACS_functions|here}} for a list of ZDoom-supported ACS functions. Note that not all...")
 
m (Sean moved page ACS Functions to ACS: This page is about more than the functions)
(No difference)

Revision as of 14:59, 21 August 2016

This is an incomplete list of Zandronum-only ACS functions. See here for a list of ZDoom-supported ACS functions. Note that not all of them are supported by Zandronum.

Script Types

EVENT scripts are executed when specific game events occur.

There are additional script types that can be appended to regular script types:

  • NET scripts are server-side and can be executed by clients using the puke command.
  • CLIENTSIDE scripts client-side and can not be executed by the puke command.
  • NET CLIENTSIDE scripts are client-side and can be executed by the puke command.


In this example, when someone picks up the enemy item it will start this script on the Client side:

Script 1 PICKUP CLIENTSIDE
{
    Print(s:"Someone got the flag!");
}


It is worth reading Clientside Scripting if you intend on using CLIENTSIDE scripts.

ACS Functions

Deprecated

These functions are deprecated. They still work, but will be removed eventually. It is recommended you use more up to date functions.

Old Functions

These are old, defunct functions. They do not compile, and even if they did, they do nothing.

  • PlayerBlueSkull
  • PlayerYellowSkull
  • PlayerRedSkull
  • PlayerBlueCard
  • PlayerYellowCard
  • PlayerRedCard

Related Articles